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o3de/AutomatedTesting/Gem/PythonTests/EditorPythonBindings/ComponentPropertyCommands_t...

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3.2 KiB
Python

"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# Tests setting property values that are not 32 or 64 bit such as a u8
import azlmbr.bus as bus
import azlmbr.editor as editor
import azlmbr.entity as entity
import azlmbr.math as math
# Open a level
editor.EditorToolsApplicationRequestBus(bus.Broadcast, 'OpenLevelNoPrompt', 'auto_test')
def print_result(message, result):
if result:
print(message + ": SUCCESS")
else:
print(message + ": FAILURE")
def GetSetCompareTest(component, path, value):
oldObj = editor.EditorComponentAPIBus(bus.Broadcast, 'GetComponentProperty', component, path)
if(oldObj.IsSuccess()):
oldValue = oldObj.GetValue()
oldValueCompared = editor.EditorComponentAPIBus(bus.Broadcast, 'CompareComponentProperty', component, path, oldValue)
print_result("CompareComponentProperty - {}".format(path), oldValueCompared)
editor.EditorComponentAPIBus(bus.Broadcast, 'SetComponentProperty', component, path, value)
newObj = editor.EditorComponentAPIBus(bus.Broadcast, 'GetComponentProperty', component, path)
if(newObj.IsSuccess()):
newValue = newObj.GetValue()
newValueCompared = editor.EditorComponentAPIBus(bus.Broadcast, 'CompareComponentProperty', component, path, newValue)
isOldNewValueSame = editor.EditorComponentAPIBus(bus.Broadcast, 'CompareComponentProperty', component, path, oldValue)
result = not(newValue == oldValue and newValueCompared and not isOldNewValueSame)
print_result("GetSetCompareTest - {}".format(path), result)
# Create new Entity
entity_position = math.Vector3(125.0,136.0,32.0)
entityId = editor.ToolsApplicationRequestBus(bus.Broadcast, 'CreateNewEntityAtPosition', entity_position, entity.EntityId())
print_result("New entity with no parent created", entityId is not None)
# create a vegetation layer with a box shape and distance filter
typenameList = ["Vegetation Layer Spawner", "Vegetation Asset List", "Box Shape", "Vegetation Distance Between Filter"]
typeIdsList = editor.EditorComponentAPIBus(bus.Broadcast, 'FindComponentTypeIdsByEntityType', typenameList, entity.EntityType().Game)
addComponentsOutcome = editor.EditorComponentAPIBus(bus.Broadcast, 'AddComponentsOfType', entityId, typeIdsList)
print_result("Components added to entity", addComponentsOutcome.IsSuccess())
# fetch the Vegetation Distance Between Filter
vegDistTypeIdList = editor.EditorComponentAPIBus(bus.Broadcast, 'FindComponentTypeIdsByEntityType', ["Vegetation Distance Between Filter"], entity.EntityType().Game)
componentOutcome = editor.EditorComponentAPIBus(bus.Broadcast, 'GetComponentsOfType', entityId, vegDistTypeIdList[0])
print_result('Found Vegetation Distance Between Filter', componentOutcome.IsSuccess())
paths = editor.EditorComponentAPIBus(bus.Broadcast, 'BuildComponentPropertyList', componentOutcome.GetValue()[0])
# update the bound box type
pathToBoundMode = "Configuration|Bound Mode"
GetSetCompareTest(componentOutcome.GetValue()[0], pathToBoundMode, 1)
# All Done!
editor.EditorToolsApplicationRequestBus(bus.Broadcast, 'ExitNoPrompt')