Files
o3de/Code/Tools/ProjectManager/Source/ScreenFactory.cpp
T
AMZN-nggieber 7ecd1b1761 Rearchitecture Project Manager Screens Workflow and Create Project Settings Ctrl
* Renamed UX screen files and classes to include screen in the name

* Changed screens to emit a screen change request a controller can connect to

* Made ScreensCtrl that owns and manages screens and their changing and history

* Made Project Settings Control managing back and next buttons

* Add Project Setting Model and moved New Project Settings Ui into Screen file

* Goto previous screen always works

* Removed unnecessary QObject namespace from connect calls

* Merged ProjectSettingsModel into ProjectInfo
2021-05-13 10:47:49 -07:00

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2.0 KiB
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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <ScreenFactory.h>
#include <FirstTimeUseScreen.h>
#include <ProjectSettingsCtrl.h>
#include <NewProjectSettingsScreen.h>
#include <GemCatalog/GemCatalogScreen.h>
#include <ProjectsHomeScreen.h>
#include <ProjectSettingsScreen.h>
#include <EngineSettingsScreen.h>
namespace O3DE::ProjectManager
{
ScreenWidget* BuildScreen(QWidget* parent, ProjectManagerScreen screen)
{
ScreenWidget* newScreen;
switch(screen)
{
case (ProjectManagerScreen::FirstTimeUse):
newScreen = new FirstTimeUseScreen(parent);
break;
case (ProjectManagerScreen::NewProjectSettingsCore):
newScreen = new ProjectSettingsCtrl(parent);
break;
case (ProjectManagerScreen::NewProjectSettings):
newScreen = new NewProjectSettingsScreen(parent);
break;
case (ProjectManagerScreen::GemCatalog):
newScreen = new GemCatalogScreen(parent);
break;
case (ProjectManagerScreen::ProjectsHome):
newScreen = new ProjectsHomeScreen(parent);
break;
case (ProjectManagerScreen::ProjectSettings):
newScreen = new ProjectSettingsScreen(parent);
break;
case (ProjectManagerScreen::EngineSettings):
newScreen = new EngineSettingsScreen(parent);
break;
case (ProjectManagerScreen::Empty):
default:
newScreen = new ScreenWidget(parent);
}
return newScreen;
}
} // namespace O3DE::ProjectManager