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o3de/AutomatedTesting/Gem/PythonTests/Atom/tests/hydra_AtomEditorComponents_...

192 lines
6.9 KiB
Python

"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
class Tests:
creation_undo = (
"UNDO Entity creation success",
"UNDO Entity creation failed")
creation_redo = (
"REDO Entity creation success",
"REDO Entity creation failed")
bloom_creation = (
"Bloom Entity successfully created",
"Bloom Entity failed to be created")
bloom_component = (
"Entity has a Bloom component",
"Entity failed to find Bloom component")
bloom_disabled = (
"Bloom component disabled",
"Bloom component was not disabled")
postfx_layer_component = (
"Entity has a PostFX Layer component",
"Entity did not have an PostFX Layer component")
bloom_enabled = (
"Bloom component enabled",
"Bloom component was not enabled")
enable_bloom_parameter_enabled = (
"Enable Bloom parameter enabled",
"Enable Bloom parameter was not enabled")
enter_game_mode = (
"Entered game mode",
"Failed to enter game mode")
exit_game_mode = (
"Exited game mode",
"Couldn't exit game mode")
is_visible = (
"Entity is visible",
"Entity was not visible")
is_hidden = (
"Entity is hidden",
"Entity was not hidden")
entity_deleted = (
"Entity deleted",
"Entity was not deleted")
deletion_undo = (
"UNDO deletion success",
"UNDO deletion failed")
deletion_redo = (
"REDO deletion success",
"REDO deletion failed")
def AtomEditorComponents_Bloom_AddedToEntity():
"""
Summary:
Tests the Bloom component can be added to an entity and has the expected functionality.
Test setup:
- Wait for Editor idle loop.
- Open the "Base" level.
Expected Behavior:
The component can be added, used in game mode, hidden/shown, deleted, and has accurate required components.
Creation and deletion undo/redo should also work.
Test Steps:
1) Create an Bloom entity with no components.
2) Add Bloom component to Bloom entity.
3) UNDO the entity creation and component addition.
4) REDO the entity creation and component addition.
5) Verify Bloom component not enabled.
6) Add PostFX Layer component since it is required by the Bloom component.
7) Verify Bloom component is enabled.
8) Enable the "Enable Bloom" parameter.
9) Enter/Exit game mode.
10) Test IsHidden.
11) Test IsVisible.
12) Delete Bloom entity.
13) UNDO deletion.
14) REDO deletion.
15) Look for errors.
:return: None
"""
import azlmbr.legacy.general as general
from editor_python_test_tools.editor_entity_utils import EditorEntity
from editor_python_test_tools.utils import Report, Tracer, TestHelper
from Atom.atom_utils.atom_constants import AtomComponentProperties
with Tracer() as error_tracer:
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
TestHelper.init_idle()
TestHelper.open_level("Graphics", "base_empty")
# Test steps begin.
# 1. Create an Bloom entity with no components.
bloom_entity = EditorEntity.create_editor_entity(AtomComponentProperties.bloom())
Report.critical_result(Tests.bloom_creation, bloom_entity.exists())
# 2. Add Bloom component to Bloom entity.
bloom_component = bloom_entity.add_component(AtomComponentProperties.bloom())
Report.critical_result(Tests.bloom_component, bloom_entity.has_component(AtomComponentProperties.bloom()))
# 3. UNDO the entity creation and component addition.
# -> UNDO component addition.
general.undo()
# -> UNDO naming entity.
general.undo()
# -> UNDO selecting entity.
general.undo()
# -> UNDO entity creation.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.creation_undo, not bloom_entity.exists())
# 4. REDO the entity creation and component addition.
# -> REDO entity creation.
general.redo()
# -> REDO selecting entity.
general.redo()
# -> REDO naming entity.
general.redo()
# -> REDO component addition.
general.redo()
general.idle_wait_frames(1)
Report.result(Tests.creation_redo, bloom_entity.exists())
# 5. Verify Bloom component not enabled.
Report.result(Tests.bloom_disabled, not bloom_component.is_enabled())
# 6. Add PostFX Layer component since it is required by the Bloom component.
bloom_entity.add_component(AtomComponentProperties.postfx_layer())
Report.result(
Tests.postfx_layer_component,
bloom_entity.has_component(AtomComponentProperties.postfx_layer()))
# 7. Verify Bloom component is enabled.
Report.result(Tests.bloom_enabled, bloom_component.is_enabled())
# 8. Enable the "Enable Bloom" parameter.
bloom_component.set_component_property_value(AtomComponentProperties.bloom('Enable Bloom'), True)
Report.result(
Tests.enable_bloom_parameter_enabled,
bloom_component.get_component_property_value(AtomComponentProperties.bloom('Enable Bloom')) is True)
# 9. Enter/Exit game mode.
TestHelper.enter_game_mode(Tests.enter_game_mode)
general.idle_wait_frames(1)
TestHelper.exit_game_mode(Tests.exit_game_mode)
# 10. Test IsHidden.
bloom_entity.set_visibility_state(False)
Report.result(Tests.is_hidden, bloom_entity.is_hidden() is True)
# 11. Test IsVisible.
bloom_entity.set_visibility_state(True)
general.idle_wait_frames(1)
Report.result(Tests.is_visible, bloom_entity.is_visible() is True)
# 12. Delete Bloom entity.
bloom_entity.delete()
Report.result(Tests.entity_deleted, not bloom_entity.exists())
# 13. UNDO deletion.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_undo, bloom_entity.exists())
# 14. REDO deletion.
general.redo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_redo, not bloom_entity.exists())
# 15. Look for errors and asserts.
TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
for error_info in error_tracer.errors:
Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
for assert_info in error_tracer.asserts:
Report.info(f"Assert: {assert_info.filename} {assert_info.function} | {assert_info.message}")
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(AtomEditorComponents_Bloom_AddedToEntity)