You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/AWSGameLift/Code/AWSGameLiftServer/Tests/AWSGameLiftServerSystemComp...

80 lines
2.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AWSGameLiftServerFixture.h>
#include <AWSGameLiftServerMocks.h>
#include <AzCore/Component/Entity.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/UnitTest/TestTypes.h>
#include <AzTest/AzTest.h>
namespace UnitTest
{
class AWSGameLiftServerSystemComponentTest
: public AWSGameLiftServerFixture
{
public:
void SetUp() override
{
AWSGameLiftServerFixture::SetUp();
m_serializeContext = AZStd::make_unique<AZ::SerializeContext>();
m_serializeContext->CreateEditContext();
m_behaviorContext = AZStd::make_unique<AZ::BehaviorContext>();
m_componentDescriptor.reset(AWSGameLift::AWSGameLiftServerSystemComponent::CreateDescriptor());
m_componentDescriptor->Reflect(m_serializeContext.get());
m_componentDescriptor->Reflect(m_behaviorContext.get());
m_entity = aznew AZ::Entity();
m_AWSGameLiftServerSystemsComponent = aznew NiceMock<AWSGameLiftServerSystemComponentMock>();
m_entity->AddComponent(m_AWSGameLiftServerSystemsComponent);
}
void TearDown() override
{
m_entity->RemoveComponent(m_AWSGameLiftServerSystemsComponent);
delete m_AWSGameLiftServerSystemsComponent;
delete m_entity;
m_componentDescriptor.reset();
m_behaviorContext.reset();
m_serializeContext.reset();
AWSGameLiftServerFixture::TearDown();
}
AZStd::unique_ptr<AZ::ComponentDescriptor> m_componentDescriptor;
AZStd::unique_ptr<AZ::SerializeContext> m_serializeContext;
AZStd::unique_ptr<AZ::BehaviorContext> m_behaviorContext;
AZ::Entity* m_entity;
NiceMock<AWSGameLiftServerSystemComponentMock>* m_AWSGameLiftServerSystemsComponent;
};
TEST_F(AWSGameLiftServerSystemComponentTest, ActivateDeactivateComponent_ExecuteInOrder_Success)
{
testing::Sequence s1, s2;
EXPECT_CALL(*m_AWSGameLiftServerSystemsComponent, Init()).Times(1).InSequence(s1);
EXPECT_CALL(*m_AWSGameLiftServerSystemsComponent, Activate()).Times(1).InSequence(s1);
EXPECT_CALL(*m_AWSGameLiftServerSystemsComponent, Deactivate()).Times(1).InSequence(s2);
// activate component
m_entity->Init();
m_entity->Activate();
// deactivate component
m_entity->Deactivate();
}
} // namespace UnitTest