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148 lines
5.8 KiB
C++
148 lines
5.8 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AWSGameLiftPlayer.h>
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#include <AWSGameLiftServerSystemComponent.h>
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#include <AWSGameLiftServerManager.h>
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#include <GameLiftServerSDKWrapper.h>
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#include <AzCore/UnitTest/TestTypes.h>
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#include <AzCore/std/smart_ptr/make_shared.h>
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using namespace Aws::GameLift;
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using namespace AWSGameLift;
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using testing::_;
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using testing::Invoke;
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using testing::Return;
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using testing::NiceMock;
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using testing::Eq;
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namespace UnitTest
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{
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class GameLiftServerSDKWrapperMock
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: public GameLiftServerSDKWrapper
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{
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public:
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GameLiftServerSDKWrapperMock()
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{
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GenericOutcome successOutcome(nullptr);
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Server::InitSDKOutcome sdkOutcome(nullptr);
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ON_CALL(*this, InitSDK()).WillByDefault(Return(sdkOutcome));
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ON_CALL(*this, ProcessReady(_)).WillByDefault(Invoke(this, &GameLiftServerSDKWrapperMock::ProcessReadyMock));
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ON_CALL(*this, ProcessEnding()).WillByDefault(Return(successOutcome));
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}
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MOCK_METHOD1(AcceptPlayerSession, GenericOutcome(const std::string&));
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MOCK_METHOD0(ActivateGameSession, GenericOutcome());
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MOCK_METHOD1(DescribePlayerSessions, DescribePlayerSessionsOutcome(
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const Aws::GameLift::Server::Model::DescribePlayerSessionsRequest&));
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MOCK_METHOD0(InitSDK, Server::InitSDKOutcome());
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MOCK_METHOD1(ProcessReady, GenericOutcome(const Server::ProcessParameters& processParameters));
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MOCK_METHOD0(ProcessEnding, GenericOutcome());
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MOCK_METHOD1(RemovePlayerSession, GenericOutcome(const AZStd::string& playerSessionId));
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MOCK_METHOD0(GetInstanceCertificate, Aws::GameLift::GetInstanceCertificateOutcome());
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MOCK_METHOD0(GetTerminationTime, AZStd::string());
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MOCK_METHOD1(StartMatchBackfill, StartMatchBackfillOutcome(
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const Aws::GameLift::Server::Model::StartMatchBackfillRequest&));
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MOCK_METHOD1(StopMatchBackfill, GenericOutcome(
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const Aws::GameLift::Server::Model::StopMatchBackfillRequest&));
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GenericOutcome ProcessReadyMock(const Server::ProcessParameters& processParameters)
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{
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m_healthCheckFunc = processParameters.getOnHealthCheck();
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m_onStartGameSessionFunc = processParameters.getOnStartGameSession();
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m_onProcessTerminateFunc = processParameters.getOnProcessTerminate();
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m_onUpdateGameSessionFunc = processParameters.getOnUpdateGameSession();
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GenericOutcome successOutcome(nullptr);
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return successOutcome;
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}
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AZStd::function<bool()> m_healthCheckFunc;
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AZStd::function<void()> m_onProcessTerminateFunc;
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AZStd::function<void(Aws::GameLift::Server::Model::GameSession)> m_onStartGameSessionFunc;
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AZStd::function<void(Aws::GameLift::Server::Model::UpdateGameSession)> m_onUpdateGameSessionFunc;
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};
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class AWSGameLiftServerManagerMock
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: public AWSGameLiftServerManager
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{
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public:
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AWSGameLiftServerManagerMock()
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{
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AZStd::unique_ptr<NiceMock<GameLiftServerSDKWrapperMock>> gameLiftServerSDKWrapper =
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AZStd::make_unique<NiceMock<GameLiftServerSDKWrapperMock>>();
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m_gameLiftServerSDKWrapperMockPtr = gameLiftServerSDKWrapper.get();
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SetGameLiftServerSDKWrapper(AZStd::move(gameLiftServerSDKWrapper));
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}
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~AWSGameLiftServerManagerMock()
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{
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m_gameLiftServerSDKWrapperMockPtr = nullptr;
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}
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void SetupTestMatchmakingData(const AZStd::string& matchmakingData, int maxPlayer = 10)
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{
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m_testGameSession.SetMatchmakerData(matchmakingData.c_str());
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m_testGameSession.SetMaximumPlayerSessionCount(maxPlayer);
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UpdateGameSessionData(m_testGameSession);
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}
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bool AddConnectedTestPlayer(const Multiplayer::PlayerConnectionConfig& playerConnectionConfig)
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{
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return AddConnectedPlayer(playerConnectionConfig);
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}
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AZStd::vector<AWSGameLiftPlayer> GetTestServerMatchBackfillPlayers()
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{
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return GetActiveServerMatchBackfillPlayers();
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}
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NiceMock<GameLiftServerSDKWrapperMock>* m_gameLiftServerSDKWrapperMockPtr;
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Aws::GameLift::Server::Model::GameSession m_testGameSession;
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};
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class AWSGameLiftServerSystemComponentMock
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: public AWSGameLift::AWSGameLiftServerSystemComponent
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{
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public:
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AWSGameLiftServerSystemComponentMock()
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{
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SetGameLiftServerManager(AZStd::make_unique<NiceMock<AWSGameLiftServerManagerMock>>());
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ON_CALL(*this, Init()).WillByDefault(testing::Invoke(this, &AWSGameLiftServerSystemComponentMock::InitMock));
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ON_CALL(*this, Activate()).WillByDefault(testing::Invoke(this, &AWSGameLiftServerSystemComponentMock::ActivateMock));
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ON_CALL(*this, Deactivate()).WillByDefault(testing::Invoke(this, &AWSGameLiftServerSystemComponentMock::DeactivateMock));
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}
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void InitMock()
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{
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AWSGameLift::AWSGameLiftServerSystemComponent::Init();
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}
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void ActivateMock()
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{
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AWSGameLift::AWSGameLiftServerSystemComponent::Activate();
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}
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void DeactivateMock()
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{
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AWSGameLift::AWSGameLiftServerSystemComponent::Deactivate();
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}
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MOCK_METHOD0(Init, void());
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MOCK_METHOD0(Activate, void());
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MOCK_METHOD0(Deactivate, void());
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GameLiftServerProcessDesc m_serverProcessDesc;
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};
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};
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