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o3de/Gems/AWSGameLift/Code/AWSGameLiftServer/Source/AWSGameLiftServerSystemComp...

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1.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Component.h>
namespace AWSGameLift
{
struct GameLiftServerProcessDesc;
class AWSGameLiftServerManager;
//! Gem server system component. Responsible for managing the server process for hosting game sessions via the GameLift server manager.
class AWSGameLiftServerSystemComponent
: public AZ::Component
{
public:
AZ_COMPONENT(AWSGameLiftServerSystemComponent, "{fa2b46d6-82a9-408d-abab-62bae5ab38c9}");
AWSGameLiftServerSystemComponent();
virtual ~AWSGameLiftServerSystemComponent();
static void Reflect(AZ::ReflectContext* context);
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
protected:
////////////////////////////////////////////////////////////////////////
// AZ::Component interface implementation
void Init() override;
void Activate() override;
void Deactivate() override;
////////////////////////////////////////////////////////////////////////
void SetGameLiftServerManager(AZStd::unique_ptr<AWSGameLiftServerManager> gameLiftServerManager);
private:
AZStd::unique_ptr<AWSGameLiftServerManager> m_gameLiftServerManager;
};
} // namespace AWSGameLift