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o3de/Gems/AWSGameLift/Code/AWSGameLiftCommon/Source/AWSGameLiftSessionConstants.h

25 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
namespace AWSGameLift
{
// Reference https://sdk.amazonaws.com/cpp/api/LATEST/_game_session_status_8h_source.html
static const char* AWSGameLiftSessionStatusNames[6] = { "NotSet", "Active", "Activating", "Terminated", "Terminating", "Error"};
// Reference https://sdk.amazonaws.com/cpp/api/LATEST/_game_session_status_reason_8h.html
static const char* AWSGameLiftSessionStatusReasons[2] = { "NotSet", "Interrupted" };
// Reference https://docs.aws.amazon.com/gamelift/latest/apireference/API_PlayerSession.html
static constexpr const char AWSGameLiftTLSEnabledDNSSuffix[] = ".amazongamelift.com";
static constexpr const char AWSGameLiftErrorMessageTemplate[] = "Exception: %s, Message: %s";
static constexpr const char AWSGameLiftClientMissingErrorMessage[] = "GameLift client is not configured yet.";
} // namespace AWSGameLift