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o3de/Gems/AWSGameLift/Code/AWSGameLiftCommon/Source/AWSGameLiftPlayer.cpp

59 lines
3.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AWSGameLiftPlayer.h>
namespace AWSGameLift
{
void AWSGameLiftPlayer::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<AWSGameLiftPlayer>()
->Version(0)
->Field("latencyInMs", &AWSGameLiftPlayer::m_latencyInMs)
->Field("playerAttributes", &AWSGameLiftPlayer::m_playerAttributes)
->Field("playerId", &AWSGameLiftPlayer::m_playerId)
->Field("team", &AWSGameLiftPlayer::m_team);
if (AZ::EditContext* editContext = serializeContext->GetEditContext())
{
editContext->Class<AWSGameLiftPlayer>("AWSGameLiftPlayer", "")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
->DataElement(
AZ::Edit::UIHandlers::Default, &AWSGameLiftPlayer::m_latencyInMs, "LatencyInMs",
"A set of values, expressed in milliseconds, that indicates the amount of latency that"
"a player experiences when connected to AWS Regions")
->DataElement(
AZ::Edit::UIHandlers::Default, &AWSGameLiftPlayer::m_playerAttributes, "PlayerAttributes",
"A collection of key:value pairs containing player information for use in matchmaking")
->DataElement(
AZ::Edit::UIHandlers::Default, &AWSGameLiftPlayer::m_playerId, "PlayerId",
"A unique identifier for a player")
->DataElement(
AZ::Edit::UIHandlers::Default, &AWSGameLiftPlayer::m_team, "Team",
"Name of the team that the player is assigned to in a match");
}
}
if (AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
{
behaviorContext->Class<AWSGameLiftPlayer>("AWSGameLiftPlayer")
->Attribute(AZ::Script::Attributes::Storage, AZ::Script::Attributes::StorageType::Value)
->Property("LatencyInMs", BehaviorValueProperty(&AWSGameLiftPlayer::m_latencyInMs))
->Property("PlayerAttributes", BehaviorValueProperty(&AWSGameLiftPlayer::m_playerAttributes))
->Property("PlayerId", BehaviorValueProperty(&AWSGameLiftPlayer::m_playerId))
->Property("Team", BehaviorValueProperty(&AWSGameLiftPlayer::m_team));
}
}
} // namespace AWSGameLift