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59 lines
3.0 KiB
C++
59 lines
3.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AWSGameLiftPlayer.h>
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namespace AWSGameLift
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{
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void AWSGameLiftPlayer::Reflect(AZ::ReflectContext* context)
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<AWSGameLiftPlayer>()
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->Version(0)
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->Field("latencyInMs", &AWSGameLiftPlayer::m_latencyInMs)
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->Field("playerAttributes", &AWSGameLiftPlayer::m_playerAttributes)
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->Field("playerId", &AWSGameLiftPlayer::m_playerId)
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->Field("team", &AWSGameLiftPlayer::m_team);
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if (AZ::EditContext* editContext = serializeContext->GetEditContext())
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{
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editContext->Class<AWSGameLiftPlayer>("AWSGameLiftPlayer", "")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
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->DataElement(
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AZ::Edit::UIHandlers::Default, &AWSGameLiftPlayer::m_latencyInMs, "LatencyInMs",
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"A set of values, expressed in milliseconds, that indicates the amount of latency that"
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"a player experiences when connected to AWS Regions")
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->DataElement(
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AZ::Edit::UIHandlers::Default, &AWSGameLiftPlayer::m_playerAttributes, "PlayerAttributes",
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"A collection of key:value pairs containing player information for use in matchmaking")
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->DataElement(
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AZ::Edit::UIHandlers::Default, &AWSGameLiftPlayer::m_playerId, "PlayerId",
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"A unique identifier for a player")
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->DataElement(
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AZ::Edit::UIHandlers::Default, &AWSGameLiftPlayer::m_team, "Team",
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"Name of the team that the player is assigned to in a match");
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}
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}
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if (AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
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{
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behaviorContext->Class<AWSGameLiftPlayer>("AWSGameLiftPlayer")
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->Attribute(AZ::Script::Attributes::Storage, AZ::Script::Attributes::StorageType::Value)
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->Property("LatencyInMs", BehaviorValueProperty(&AWSGameLiftPlayer::m_latencyInMs))
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->Property("PlayerAttributes", BehaviorValueProperty(&AWSGameLiftPlayer::m_playerAttributes))
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->Property("PlayerId", BehaviorValueProperty(&AWSGameLiftPlayer::m_playerId))
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->Property("Team", BehaviorValueProperty(&AWSGameLiftPlayer::m_team));
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}
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}
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} // namespace AWSGameLift
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