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o3de/Gems/AWSGameLift/Code/AWSGameLiftClient/Tests/AWSGameLiftClientFixture.h

61 lines
1.9 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AWSNativeSDKTestManager.h>
#include <AzCore/Jobs/JobManager.h>
#include <AzCore/Jobs/JobManagerBus.h>
#include <AzCore/Jobs/JobContext.h>
#include <AzCore/Memory/PoolAllocator.h>
#include <AzCore/UnitTest/TestTypes.h>
#include <AzTest/Utils.h>
class AWSGameLiftClientFixture
: public UnitTest::ScopedAllocatorSetupFixture
{
public:
AWSGameLiftClientFixture() {}
virtual ~AWSGameLiftClientFixture() = default;
void SetUp() override
{
AZ::AllocatorInstance<AZ::ThreadPoolAllocator>::Create();
AZ::AllocatorInstance<AZ::PoolAllocator>::Create();
AZ::JobManagerDesc jobManagerDesc;
AZ::JobManagerThreadDesc threadDesc;
m_jobManager.reset(aznew AZ::JobManager(jobManagerDesc));
m_jobCancelGroup.reset(aznew AZ::JobCancelGroup());
jobManagerDesc.m_workerThreads.push_back(threadDesc);
jobManagerDesc.m_workerThreads.push_back(threadDesc);
jobManagerDesc.m_workerThreads.push_back(threadDesc);
m_jobContext.reset(aznew AZ::JobContext(*m_jobManager, *m_jobCancelGroup));
AZ::JobContext::SetGlobalContext(m_jobContext.get());
AWSNativeSDKTestLibs::AWSNativeSDKTestManager::Init();
}
void TearDown() override
{
AWSNativeSDKTestLibs::AWSNativeSDKTestManager::Shutdown();
AZ::JobContext::SetGlobalContext(nullptr);
m_jobContext.reset();
m_jobCancelGroup.reset();
m_jobManager.reset();
AZ::AllocatorInstance<AZ::PoolAllocator>::Destroy();
AZ::AllocatorInstance<AZ::ThreadPoolAllocator>::Destroy();
}
AZStd::unique_ptr<AZ::JobContext> m_jobContext;
AZStd::unique_ptr<AZ::JobCancelGroup> m_jobCancelGroup;
AZStd::unique_ptr<AZ::JobManager> m_jobManager;
};