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* Changes to AttachmentImage related classes to have better support using render target as texture. - Updated AttachmentImageAsset to support an unique name which can be used as AttachmentId. - Functions in ImageSystemInterface to find an AttachmentImage by its unique name. - Added InsertChild function to ParentPass class so it can insert a child pass at any location. - Change to ImageAttachmentPreviewPass so it can preview cached pass attachment even the source pass was disabled. Signed-off-by: Qing Tao <55564570+VickyAtAZ@users.noreply.github.com> |
4 years ago | |
|---|---|---|
| .. | ||
| Asset | 4 years ago | |
| Buffer | 4 years ago | |
| Image | 4 years ago | |
| Material | 4 years ago | |
| Model | 4 years ago | |
| Pass | 4 years ago | |
| Shader | 4 years ago | |
| System | 4 years ago | |
| Base.cpp | 4 years ago | |
| FeatureProcessorDescriptor.cpp | 4 years ago | |
| GpuQuerySystemDescriptor.cpp | 4 years ago | |
| RPISystemDescriptor.cpp | 4 years ago | |
| ResourcePoolAsset.cpp | 4 years ago | |
| ResourcePoolAssetCreator.cpp | 4 years ago | |