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o3de/Gems/Atom/Feature/Common/Code/Source/ReflectionProbe/ReflectionProbe.h

193 lines
8.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Math/Transform.h>
#include <Atom/Feature/RenderCommon.h>
#include <Atom/Feature/Mesh/MeshFeatureProcessorInterface.h>
#include <Atom/RPI.Public/Base.h>
#include <Atom/RPI.Public/Model/Model.h>
#include <Atom/RPI.Public/MeshDrawPacket.h>
#include <Atom/RPI.Public/Pass/Specific/EnvironmentCubeMapPass.h>
#include <Atom/RPI.Public/PipelineState.h>
#include <Atom/RPI.Public/Shader/ShaderResourceGroup.h>
#include <Atom/RPI.Public/Scene.h>
namespace AZ
{
namespace Render
{
class ReflectionProbeFeatureProcessor;
using BuildCubeMapCallback = AZStd::function<void(uint8_t* const* cubeMapTextureData, const RHI::Format cubeMapTextureFormat)>;
// shared data for rendering reflections, loaded and stored by the ReflectionProbeFeatureProcessor and passed to all probes
struct ReflectionRenderData
{
AZStd::array<RHI::StreamBufferView, 1> m_boxPositionBufferView;
RHI::IndexBufferView m_boxIndexBufferView;
uint32_t m_boxIndexCount = 0;
RPI::Ptr<RPI::PipelineStateForDraw> m_stencilPipelineState;
RPI::Ptr<RPI::PipelineStateForDraw> m_blendWeightPipelineState;
RPI::Ptr<RPI::PipelineStateForDraw> m_renderOuterPipelineState;
RPI::Ptr<RPI::PipelineStateForDraw> m_renderInnerPipelineState;
Data::Instance<RPI::Shader> m_stencilShader;
RHI::Ptr<RHI::ShaderResourceGroupLayout> m_stencilSrgLayout;
Data::Instance<RPI::Shader> m_blendWeightShader;
RHI::Ptr<RHI::ShaderResourceGroupLayout> m_blendWeightSrgLayout;
Data::Instance<RPI::Shader> m_renderOuterShader;
RHI::Ptr<RHI::ShaderResourceGroupLayout> m_renderOuterSrgLayout;
Data::Instance<RPI::Shader> m_renderInnerShader;
RHI::Ptr<RHI::ShaderResourceGroupLayout> m_renderInnerSrgLayout;
RHI::DrawListTag m_stencilDrawListTag;
RHI::DrawListTag m_blendWeightDrawListTag;
RHI::DrawListTag m_renderOuterDrawListTag;
RHI::DrawListTag m_renderInnerDrawListTag;
RHI::ShaderInputNameIndex m_modelToWorldStencilConstantIndex = "m_modelToWorld";
RHI::ShaderInputNameIndex m_modelToWorldRenderConstantIndex = "m_modelToWorld";
RHI::ShaderInputNameIndex m_modelToWorldInverseRenderConstantIndex = "m_modelToWorldInverse";
RHI::ShaderInputNameIndex m_outerObbHalfLengthsRenderConstantIndex = "m_outerObbHalfLengths";
RHI::ShaderInputNameIndex m_innerObbHalfLengthsRenderConstantIndex = "m_innerObbHalfLengths";
RHI::ShaderInputNameIndex m_useParallaxCorrectionRenderConstantIndex = "m_useParallaxCorrection";
RHI::ShaderInputNameIndex m_exposureConstantIndex = "m_exposure";
RHI::ShaderInputNameIndex m_reflectionCubeMapRenderImageIndex = "m_reflectionCubeMap";
};
// ReflectionProbe manages all aspects of a single probe, including rendering, visualization, and cubemap generation
class ReflectionProbe final :
public AZ::Data::AssetBus::MultiHandler
{
public:
ReflectionProbe() = default;
~ReflectionProbe();
void Init(RPI::Scene* scene, ReflectionRenderData* reflectionRenderData);
void Simulate(uint32_t probeIndex);
void OnRenderEnd();
const Vector3& GetPosition() const { return m_transform.GetTranslation(); }
const AZ::Transform& GetTransform() const { return m_transform; }
void SetTransform(const AZ::Transform& transform);
const AZ::Vector3& GetOuterExtents() const { return m_outerExtents; }
void SetOuterExtents(const AZ::Vector3& outerExtents);
const AZ::Vector3& GetInnerExtents() const { return m_innerExtents; }
void SetInnerExtents(const AZ::Vector3& innerExtents);
const Obb& GetOuterObbWs() const { return m_outerObbWs; }
const Obb& GetInnerObbWs() const { return m_innerObbWs; }
const Data::Instance<RPI::Image>& GetCubeMapImage() const { return m_cubeMapImage; }
void SetCubeMapImage(const Data::Instance<RPI::Image>& cubeMapImage, const AZStd::string& relativePath);
const AZStd::string& GetCubeMapRelativePath() const { return m_cubeMapRelativePath; }
bool GetUseParallaxCorrection() const { return m_useParallaxCorrection; }
void SetUseParallaxCorrection(bool useParallaxCorrection) { m_useParallaxCorrection = useParallaxCorrection; }
// initiates the cubemap bake and invokes the callback when all faces of the cubemap are rendered
void BuildCubeMap(BuildCubeMapCallback callback);
bool IsBuildingCubeMap() { return m_buildingCubeMap; }
// called by the feature processor so the probe can set the default view for the pipeline
void OnRenderPipelinePassesChanged(RPI::RenderPipeline* renderPipeline);
// enables or disables rendering of the visualization sphere
void ShowVisualization(bool showVisualization);
// the exposure to use when rendering meshes with this probe's cubemap
void SetRenderExposure(float renderExposure);
float GetRenderExposure() const { return m_renderExposure; }
// the exposure to use when baking the probe cubemap
void SetBakeExposure(float bakeExposure);
float GetBakeExposure() const { return m_bakeExposure; }
private:
AZ_DISABLE_COPY_MOVE(ReflectionProbe);
const RHI::DrawPacket* BuildDrawPacket(
const Data::Instance<RPI::ShaderResourceGroup>& srg,
const RPI::Ptr<RPI::PipelineStateForDraw>& pipelineState,
const RHI::DrawListTag& drawListTag,
uint32_t stencilRef);
void UpdateCulling();
// AZ::Data::AssetBus::Handler overrides...
void OnAssetReady(Data::Asset<Data::AssetData> asset) override;
void OnAssetError(Data::Asset<Data::AssetData> asset) override;
// scene
RPI::Scene* m_scene = nullptr;
// probe volume transform
AZ::Transform m_transform = AZ::Transform::CreateIdentity();
// extents of the probe volume
AZ::Vector3 m_outerExtents = AZ::Vector3(0.0f, 0.0f, 0.0f);
AZ::Vector3 m_innerExtents = AZ::Vector3(0.0f, 0.0f, 0.0f);
// probe volume OBBs (world space), built from position and extents
Obb m_outerObbWs;
Obb m_innerObbWs;
// cubemap
Data::Instance<RPI::Image> m_cubeMapImage;
AZStd::string m_cubeMapRelativePath;
bool m_useParallaxCorrection = false;
// probe visualization
AZ::Render::MeshFeatureProcessorInterface* m_meshFeatureProcessor = nullptr;
Data::Asset<RPI::ModelAsset> m_visualizationModelAsset;
Data::Asset<RPI::MaterialAsset> m_visualizationMaterialAsset;
AZ::Render::MeshFeatureProcessorInterface::MeshHandle m_visualizationMeshHandle;
// reflection rendering
ReflectionRenderData* m_reflectionRenderData = nullptr;
Data::Instance<RPI::ShaderResourceGroup> m_stencilSrg;
Data::Instance<RPI::ShaderResourceGroup> m_blendWeightSrg;
Data::Instance<RPI::ShaderResourceGroup> m_renderOuterSrg;
Data::Instance<RPI::ShaderResourceGroup> m_renderInnerSrg;
RHI::ConstPtr<RHI::DrawPacket> m_stencilDrawPacket;
RHI::ConstPtr<RHI::DrawPacket> m_blendWeightDrawPacket;
RHI::ConstPtr<RHI::DrawPacket> m_renderOuterDrawPacket;
RHI::ConstPtr<RHI::DrawPacket> m_renderInnerDrawPacket;
float m_renderExposure = 0.0f;
float m_bakeExposure = 0.0f;
bool m_updateSrg = false;
const RHI::DrawItemSortKey InvalidSortKey = static_cast<RHI::DrawItemSortKey>(-1);
RHI::DrawItemSortKey m_sortKey = InvalidSortKey;
// culling
RPI::Cullable m_cullable;
// probe baking
RPI::Ptr<RPI::EnvironmentCubeMapPass> m_environmentCubeMapPass = nullptr;
RPI::RenderPipelineId m_environmentCubeMapPipelineId;
BuildCubeMapCallback m_callback;
RHI::ShaderInputNameIndex m_globalIblExposureConstantIndex = "m_iblExposure";
RHI::ShaderInputNameIndex m_skyBoxExposureConstantIndex = "m_cubemapExposure";
float m_previousGlobalIblExposure = 0.0f;
float m_previousSkyBoxExposure = 0.0f;
bool m_buildingCubeMap = false;
};
} // namespace Render
} // namespace AZ