Files
o3de/Gems/Atom/Feature/Common/Code/Source/DiffuseGlobalIllumination/DiffuseProbeGridVisualizationCompositePass.h
T
dmcdiarmid-ly 5f7a30f8da Added DiffuseProbeGrid Visualization passes, shaders, and editor controls.
Changed the DiffuseGI passes to override IsEnabled() instead of exiting early from FrameBeginInternal.

Signed-off-by: dmcdiarmid-ly <63674186+dmcdiarmid-ly@users.noreply.github.com>
2022-01-29 19:37:46 -07:00

40 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Atom/RPI.Public/Pass/Pass.h>
#include <Atom/RPI.Public/Pass/FullscreenTrianglePass.h>
namespace AZ
{
namespace Render
{
//! This pass composites the DiffuseProbeGrid visualization image onto the main scene
class DiffuseProbeGridVisualizationCompositePass
: public RPI::FullscreenTrianglePass
{
public:
AZ_RPI_PASS(DiffuseProbeGridVisualizationCompositePass);
AZ_RTTI(Render::DiffuseProbeGridVisualizationCompositePass, "{64BD5779-AB30-41C1-81B7-B93D864355E5}", RPI::FullscreenTrianglePass);
AZ_CLASS_ALLOCATOR(Render::DiffuseProbeGridVisualizationCompositePass, SystemAllocator, 0);
//! Creates a new pass without a PassTemplate
static RPI::Ptr<DiffuseProbeGridVisualizationCompositePass> Create(const RPI::PassDescriptor& descriptor);
~DiffuseProbeGridVisualizationCompositePass() = default;
private:
explicit DiffuseProbeGridVisualizationCompositePass(const RPI::PassDescriptor& descriptor);
// Pass behavior overrides...
bool IsEnabled() const override;
};
} // namespace RPI
} // namespace AZ