You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/Atom/Asset/Shader/Code/Source/Editor/ShaderAssetBuilder2.h

61 lines
1.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/base.h>
#include <AssetBuilderSDK/AssetBuilderBusses.h>
#include <AssetBuilderSDK/AssetBuilderSDK.h>
#include <Atom/RHI.Reflect/Base.h>
namespace AZ
{
namespace Data
{
class AssetHandler;
}
namespace RHI
{
class ShaderPlatformInterface;
}
namespace ShaderBuilder
{
struct AzslData;
class ShaderAssetBuilder2
: public AssetBuilderSDK::AssetBuilderCommandBus::Handler
{
public:
AZ_TYPE_INFO(ShaderAssetBuilder2, "{C94DA151-82BC-4475-86FA-E6C92A0BD6F8}");
static constexpr const char* ShaderAssetBuilder2JobKey = "Shader Asset 2";
ShaderAssetBuilder2() = default;
~ShaderAssetBuilder2() = default;
// Asset Builder Callback Functions ...
void CreateJobs(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response) const;
void ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response) const;
// AssetBuilderSDK::AssetBuilderCommandBus interface overrides ...
void ShutDown() override { };
private:
AZ_DISABLE_COPY_MOVE(ShaderAssetBuilder2);
};
} // ShaderBuilder
} // AZ