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85 lines
3.5 KiB
C++
85 lines
3.5 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Component/Component.h>
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#include <Atom/RHI.Edit/ShaderPlatformInterfaceBus.h>
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#include <Atom/RPI.Reflect/Shader/ShaderAsset.h>
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#include "AzslBuilder.h"
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#include "SrgLayoutBuilder.h"
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#include "ShaderAssetBuilder.h"
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#include "ShaderVariantAssetBuilder.h"
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#include "PrecompiledShaderBuilder.h"
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#include "ShaderPlatformInterfaceRequest.h"
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#include "ShaderAssetBuilder2.h"
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#include "ShaderVariantAssetBuilder2.h"
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namespace AZ
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{
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namespace ShaderBuilder
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{
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class AzslShaderBuilderSystemComponent
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: public Component
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, public RHI::ShaderPlatformInterfaceRegisterBus::Handler
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, public ShaderPlatformInterfaceRequestBus::Handler
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{
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public:
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AZ_COMPONENT(AzslShaderBuilderSystemComponent, "{56B5B944-8AF4-4478-A047-8DFDE38DA681}");
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static void Reflect(ReflectContext* context);
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
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static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
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static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
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static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
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protected:
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////////////////////////////////////////////////////////////////////////
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// AzslShaderBuilderRequestBus interface implementation
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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// AZ::Component interface implementation
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void Init() override;
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void Activate() override;
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void Deactivate() override;
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////////////////////////////////////////////////////////////////////////
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// ShaderPlatformInterfaceRegisterBus interface overrides ...
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void RegisterShaderPlatformHandler(RHI::ShaderPlatformInterface* shaderPlatformInterface) override;
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void UnregisterShaderPlatformHandler(RHI::ShaderPlatformInterface* shaderPlatformInterface) override;
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// ShaderPlatformInterfaceRequestBus interface overrides ...
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AZStd::vector<RHI::ShaderPlatformInterface*> GetShaderPlatformInterface(const AssetBuilderSDK::PlatformInfo& platformInfo) override;
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private:
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AzslBuilder m_azslBuilder;
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SrgLayoutBuilder m_srgLayoutBuilder;
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ShaderAssetBuilder m_shaderAssetBuilder;
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ShaderVariantAssetBuilder m_shaderVariantAssetBuilder;
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PrecompiledShaderBuilder m_precompiledShaderBuilder;
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ShaderAssetBuilder2 m_shaderAssetBuilder2;
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ShaderVariantAssetBuilder2 m_shaderVariantAssetBuilder2;
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/// Contains the ShaderPlatformInterface for all registered RHIs
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AZStd::unordered_map<RHI::APIType, RHI::ShaderPlatformInterface*> m_shaderPlatformInterfaces;
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};
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} // ShaderBuilder
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} //AZ
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