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o3de/Gems/Atom/Asset/Shader/Code/Source/Editor/AzslShaderBuilderModule.cpp

53 lines
1.9 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/Module/Module.h>
#include <AzslShaderBuilderSystemComponent.h>
namespace AZ
{
namespace ShaderBuilder
{
class AzslShaderBuilderModule
: public AZ::Module
{
public:
AZ_RTTI(AzslShaderBuilderModule, "{43370465-DBF1-44BB-968D-97C0B42F5EA0}", AZ::Module);
AZ_CLASS_ALLOCATOR(AzslShaderBuilderModule, AZ::SystemAllocator, 0);
AzslShaderBuilderModule()
{
// Push results of [MyComponent]::CreateDescriptor() into m_descriptors here.
m_descriptors.insert(m_descriptors.end(), {
AzslShaderBuilderSystemComponent::CreateDescriptor(),
});
}
/**
* Add required SystemComponents to the SystemEntity.
*/
AZ::ComponentTypeList GetRequiredSystemComponents() const override
{
return AZ::ComponentTypeList{
azrtti_typeid<AzslShaderBuilderSystemComponent>(),
};
}
};
} // namespace ShaderBuilder
} // namespace AZ
// DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM
// The first parameter should be GemName_GemIdLower
// The second should be the fully qualified name of the class above
AZ_DECLARE_MODULE_CLASS(Gem_AzslShaderBuilder, AZ::ShaderBuilder::AzslShaderBuilderModule)