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o3de/Code/Sandbox/Editor/ShaderCache.h

46 lines
1.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_EDITOR_SHADERCACHE_H
#define CRYINCLUDE_EDITOR_SHADERCACHE_H
#pragma once
//////////////////////////////////////////////////////////////////////////
class CLevelShaderCache
{
public:
CLevelShaderCache()
{
m_bModified = false;
}
bool Load(const char* filename);
bool LoadBuffer(const QString& textBuffer, bool bClearOld = true);
bool SaveBuffer(QString& textBuffer);
bool Save();
bool Reload();
void Clear();
void Update();
void ActivateShaders();
private:
//////////////////////////////////////////////////////////////////////////
bool m_bModified;
QString m_filename;
typedef std::set<QString> Entries;
Entries m_entries;
};
#endif // CRYINCLUDE_EDITOR_SHADERCACHE_H