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o3de/Code/Sandbox/Editor/EnvironmentPanel.h

54 lines
1.4 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_EDITOR_ENVIRONMENTPANEL_H
#define CRYINCLUDE_EDITOR_ENVIRONMENTPANEL_H
#pragma once
// EnvironmentPanel.h : header file
//
#include "Util/Variable.h"
#include <QWidget>
#include <QScopedPointer>
/////////////////////////////////////////////////////////////////////////////
// CEnvironmentPanel dialog
namespace Ui {
class CEnvironmentPanel;
}
class CEnvironmentPanel
: public QWidget
{
// Construction
public:
CEnvironmentPanel(QWidget* pParent = nullptr); // standard constructor
~CEnvironmentPanel();
// Implementation
protected:
CVarBlockPtr m_varBlock;
public:
void OnBnClickedApply();
private:
QScopedPointer<Ui::CEnvironmentPanel> ui;
IVariable::OnSetCallback m_onSetCallback;
};
#endif // CRYINCLUDE_EDITOR_ENVIRONMENTPANEL_H