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72 lines
2.6 KiB
C++
72 lines
2.6 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include "EditorDefs.h"
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#include "LegacyPreviewerFactory.h"
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// AzToolsFramework
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#include <AzToolsFramework/AssetBrowser/AssetBrowserEntry.h> // for AssetBrowserEntry::AssetEntryType
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#include <AzToolsFramework/AssetBrowser/EBusFindAssetTypeByName.h> // for EBusFindAssetTypeByName
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// Editor
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#include "LegacyPreviewer.h"
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AzToolsFramework::AssetBrowser::Previewer* LegacyPreviewerFactory::CreatePreviewer(QWidget* parent) const
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{
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return new LegacyPreviewer(parent);
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}
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bool LegacyPreviewerFactory::IsEntrySupported(const AzToolsFramework::AssetBrowser::AssetBrowserEntry* entry) const
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{
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using namespace AzToolsFramework::AssetBrowser;
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EBusFindAssetTypeByName meshAssetTypeResult("Static Mesh");
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AZ::AssetTypeInfoBus::BroadcastResult(meshAssetTypeResult, &AZ::AssetTypeInfo::GetAssetType);
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EBusFindAssetTypeByName textureAssetTypeResult("Texture");
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AZ::AssetTypeInfoBus::BroadcastResult(textureAssetTypeResult, &AZ::AssetTypeInfo::GetAssetType);
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switch (entry->GetEntryType())
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{
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case AssetBrowserEntry::AssetEntryType::Source:
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{
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const auto* source = azrtti_cast < const SourceAssetBrowserEntry * > (entry);
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if (source->GetPrimaryAssetType() == textureAssetTypeResult.GetAssetType())
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{
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return true;
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}
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AZStd::vector < const ProductAssetBrowserEntry * > products;
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source->GetChildrenRecursively < ProductAssetBrowserEntry > (products);
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for (auto* product : products)
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{
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if (product->GetAssetType() == textureAssetTypeResult.GetAssetType() ||
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product->GetAssetType() == meshAssetTypeResult.GetAssetType())
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{
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return true;
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}
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}
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break;
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}
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case AssetBrowserEntry::AssetEntryType::Product:
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const auto* product = azrtti_cast < const ProductAssetBrowserEntry * > (entry);
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return product->GetAssetType() == textureAssetTypeResult.GetAssetType() ||
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product->GetAssetType() == meshAssetTypeResult.GetAssetType();
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}
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return false;
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}
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const QString& LegacyPreviewerFactory::GetName() const
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{
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return LegacyPreviewer::Name;
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}
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