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o3de/Code/CryEngine/CryCommon/IFileChangeMonitor.h

57 lines
2.1 KiB
C

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_CRYCOMMON_IFILECHANGEMONITOR_H
#define CRYINCLUDE_CRYCOMMON_IFILECHANGEMONITOR_H
#pragma once
struct IFileChangeListener
{
enum EChangeType
{
//! error or unknown change type
eChangeType_Unknown,
//! the file was created
eChangeType_Created,
//! the file was deleted
eChangeType_Deleted,
//! the file was modified (size changed,write)
eChangeType_Modified,
//! this is the old name of a renamed file
eChangeType_RenamedOldName,
//! this is the new name of a renamed file
eChangeType_RenamedNewName
};
virtual ~IFileChangeListener() = default;
virtual void OnFileChange(const char* sFilename, EChangeType eType) = 0;
};
struct IFileChangeMonitor
{
virtual ~IFileChangeMonitor() = default;
// <interfuscator:shuffle>
// Register the path of a file or directory to monitor
// Path is relative to game directory, e.g. "Libs/WoundSystem/" or "Libs/WoundSystem/HitLocations.xml"
virtual bool RegisterListener(IFileChangeListener* pListener, const char* sMonitorItem) = 0;
// This function can be used to monitor files of specific type, e.g.
// RegisterListener(pListener, "Animations", "caf")
virtual bool RegisterListener(IFileChangeListener* pListener, const char* sFolder, const char* sExtension) = 0;
virtual bool UnregisterListener(IFileChangeListener* pListener) = 0;
// </interfuscator:shuffle>
};
#endif // CRYINCLUDE_CRYCOMMON_IFILECHANGEMONITOR_H