You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
/*
|
|
* Copyright (c) Contributors to the Open 3D Engine Project.
|
|
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
*
|
|
*/
|
|
|
|
|
|
#ifndef CRYINCLUDE_EDITOR_ANIMATION_SKELETONHIERARCHY_H
|
|
#define CRYINCLUDE_EDITOR_ANIMATION_SKELETONHIERARCHY_H
|
|
#pragma once
|
|
|
|
namespace Skeleton {
|
|
class CHierarchy
|
|
: public _reference_target_t
|
|
{
|
|
public:
|
|
struct SNode
|
|
{
|
|
string name;
|
|
QuatT pose;
|
|
|
|
int32 parent;
|
|
|
|
/* TODO: Implement
|
|
uint32 childrenIndex;
|
|
uint32 childrenCount;
|
|
*/
|
|
};
|
|
|
|
public:
|
|
CHierarchy();
|
|
~CHierarchy();
|
|
|
|
public:
|
|
uint32 AddNode(const char* name, const QuatT& pose, int32 parent = -1);
|
|
uint32 GetNodeCount() const { return uint32(m_nodes.size()); }
|
|
SNode* GetNode(uint32 index) { return &m_nodes[index]; }
|
|
const SNode* GetNode(uint32 index) const { return &m_nodes[index]; }
|
|
int32 FindNodeIndexByName(const char* name) const;
|
|
const SNode* FindNode(const char* name) const;
|
|
void ClearNodes() { m_nodes.clear(); }
|
|
|
|
void CreateFrom(IDefaultSkeleton* rIDefaultSkeleton);
|
|
void ValidateReferences();
|
|
|
|
void AbsoluteToRelative(const QuatT* pSource, QuatT* pDestination);
|
|
|
|
bool SerializeTo(XmlNodeRef& node);
|
|
|
|
private:
|
|
std::vector<SNode> m_nodes;
|
|
};
|
|
} // namespace Skeleton
|
|
|
|
#endif // CRYINCLUDE_EDITOR_ANIMATION_SKELETONHIERARCHY_H
|