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o3de/Gems/Atom/RPI/Code/Source/RPI.Reflect/Pass/PassAsset.cpp

45 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Atom/RPI.Reflect/Pass/PassAsset.h>
#include <Atom/RPI.Reflect/Pass/PassTemplate.h>
#include <AzCore/RTTI/ReflectContext.h>
#include <AzCore/Serialization/SerializeContext.h>
namespace AZ
{
namespace RPI
{
const char* PassAsset::DisplayName = "Pass";
const char* PassAsset::Group = "RenderingPipeline";
const char* PassAsset::Extension = "pass";
void PassAsset::Reflect(ReflectContext* context)
{
if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
{
serializeContext->Class<PassAsset, Data::AssetData>()
->Version(1)
->Field("PassTemplate", &PassAsset::m_passTemplate)
;
}
}
const AZStd::unique_ptr<PassTemplate>& PassAsset::GetPassTemplate() const
{
return m_passTemplate;
}
void PassAsset::SetPassTemplateForTestingOnly(const PassTemplate& passTemplate)
{
m_passTemplate = passTemplate.CloneUnique();
}
} // namespace RPI
} // namespace AZ