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o3de/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionScreenSpaceTrace....

38 lines
635 B
GLSL

{
"Source" : "ReflectionScreenSpaceTrace.azsl",
"RasterState" :
{
"CullMode" : "Back"
},
"DepthStencilState" :
{
"Depth" :
{
"Enable" : true, // required to bind the depth buffer SRV
"CompareFunc" : "Always"
}
},
"DrawList" : "forward",
"ProgramSettings":
{
"EntryPoints":
[
{
"name": "MainVS",
"type": "Vertex"
},
{
"name": "MainPS",
"type": "Fragment"
}
]
},
"ProgramVariants": [
]
}