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o3de/Gems/Atom/Feature/Common/Assets/Passes/ReflectionScreenSpaceBlur.pass

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{
"Type": "JsonSerialization",
"Version": 1,
"ClassName": "PassAsset",
"ClassData": {
"PassTemplate": {
"Name": "ReflectionScreenSpaceBlurPassTemplate",
"PassClass": "ReflectionScreenSpaceBlurPass",
"Slots": [
{
"Name": "DepthInput",
"SlotType": "Input",
"ScopeAttachmentUsage": "Shader"
},
{
"Name": "ScreenSpaceReflectionInputOutput",
"SlotType": "InputOutput",
"ScopeAttachmentUsage": "Shader"
},
{
"Name": "DownsampledDepthInputOutput",
"SlotType": "InputOutput",
"ScopeAttachmentUsage": "DepthStencil"
}
]
}
}
}