You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
91 lines
3.0 KiB
C++
91 lines
3.0 KiB
C++
/*
|
|
* Copyright (c) Contributors to the Open 3D Engine Project.
|
|
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <AzCore/Debug/Trace.h>
|
|
#include <AzCore/Memory/SystemAllocator.h>
|
|
#define AUDIO_MEMORY_ALIGNMENT AZCORE_GLOBAL_NEW_ALIGNMENT
|
|
|
|
namespace Audio
|
|
{
|
|
///////////////////////////////////////////////////////////////////////////////////////////////
|
|
class AudioSystemAllocator final
|
|
: public AZ::SystemAllocator
|
|
{
|
|
public:
|
|
AZ_TYPE_INFO(AudioSystemAllocator, "{AE15F55D-BD65-4666-B18B-9ED81999A85B}");
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////
|
|
// IAllocator
|
|
const char* GetName() const override
|
|
{
|
|
return "AudioSystemAllocator";
|
|
}
|
|
|
|
const char* GetDescription() const override
|
|
{
|
|
return "Generic allocator for use in the Audio System module";
|
|
}
|
|
///////////////////////////////////////////////////////////////////////////////////////////
|
|
};
|
|
|
|
using AudioSystemStdAllocator = AZ::AZStdAlloc<AZ::SystemAllocator>;
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////
|
|
class AudioImplAllocator final
|
|
: public AZ::SystemAllocator
|
|
{
|
|
public:
|
|
AZ_TYPE_INFO(AudioImplAllocator, "{197D999F-3093-4F9D-A9A0-BA9E2AAA11DC}");
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////
|
|
// IAllocator
|
|
const char* GetName() const override
|
|
{
|
|
return "AudioImplAllocator";
|
|
}
|
|
|
|
const char* GetDescription() const override
|
|
{
|
|
return "Generic allocator for use in the Audio Engine Implementation module";
|
|
}
|
|
///////////////////////////////////////////////////////////////////////////////////////////
|
|
};
|
|
|
|
using AudioImplStdAllocator = AZ::AZStdAlloc<AZ::SystemAllocator>;
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////
|
|
class AudioBankAllocator final
|
|
: public AZ::SystemAllocator
|
|
{
|
|
public:
|
|
AZ_TYPE_INFO(AudioBankAllocator, "{19E89718-400F-42F9-92C3-E7F0DC1CCC1F}");
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////
|
|
// IAllocator
|
|
const char* GetName() const override
|
|
{
|
|
return "AudioBankAllocator";
|
|
}
|
|
|
|
const char* GetDescription() const override
|
|
{
|
|
return "Generic allocator for use by the Audio File Cache Manager for sound banks";
|
|
}
|
|
///////////////////////////////////////////////////////////////////////////////////////////
|
|
};
|
|
|
|
} // namespace Audio
|
|
|
|
|
|
#define AUDIO_SYSTEM_CLASS_ALLOCATOR(type) AZ_CLASS_ALLOCATOR(type, Audio::AudioSystemAllocator, 0)
|
|
#define AUDIO_IMPL_CLASS_ALLOCATOR(type) AZ_CLASS_ALLOCATOR(type, Audio::AudioImplAllocator, 0)
|