You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/AudioSystem/Code/Include/Engine/AudioAllocators.h

91 lines
3.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Debug/Trace.h>
#include <AzCore/Memory/SystemAllocator.h>
#define AUDIO_MEMORY_ALIGNMENT AZCORE_GLOBAL_NEW_ALIGNMENT
namespace Audio
{
///////////////////////////////////////////////////////////////////////////////////////////////
class AudioSystemAllocator final
: public AZ::SystemAllocator
{
public:
AZ_TYPE_INFO(AudioSystemAllocator, "{AE15F55D-BD65-4666-B18B-9ED81999A85B}");
///////////////////////////////////////////////////////////////////////////////////////////
// IAllocator
const char* GetName() const override
{
return "AudioSystemAllocator";
}
const char* GetDescription() const override
{
return "Generic allocator for use in the Audio System module";
}
///////////////////////////////////////////////////////////////////////////////////////////
};
using AudioSystemStdAllocator = AZ::AZStdAlloc<AZ::SystemAllocator>;
///////////////////////////////////////////////////////////////////////////////////////////////
class AudioImplAllocator final
: public AZ::SystemAllocator
{
public:
AZ_TYPE_INFO(AudioImplAllocator, "{197D999F-3093-4F9D-A9A0-BA9E2AAA11DC}");
///////////////////////////////////////////////////////////////////////////////////////////
// IAllocator
const char* GetName() const override
{
return "AudioImplAllocator";
}
const char* GetDescription() const override
{
return "Generic allocator for use in the Audio Engine Implementation module";
}
///////////////////////////////////////////////////////////////////////////////////////////
};
using AudioImplStdAllocator = AZ::AZStdAlloc<AZ::SystemAllocator>;
///////////////////////////////////////////////////////////////////////////////////////////////
class AudioBankAllocator final
: public AZ::SystemAllocator
{
public:
AZ_TYPE_INFO(AudioBankAllocator, "{19E89718-400F-42F9-92C3-E7F0DC1CCC1F}");
///////////////////////////////////////////////////////////////////////////////////////////
// IAllocator
const char* GetName() const override
{
return "AudioBankAllocator";
}
const char* GetDescription() const override
{
return "Generic allocator for use by the Audio File Cache Manager for sound banks";
}
///////////////////////////////////////////////////////////////////////////////////////////
};
} // namespace Audio
#define AUDIO_SYSTEM_CLASS_ALLOCATOR(type) AZ_CLASS_ALLOCATOR(type, Audio::AudioSystemAllocator, 0)
#define AUDIO_IMPL_CLASS_ALLOCATOR(type) AZ_CLASS_ALLOCATOR(type, Audio::AudioImplAllocator, 0)