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39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <SceneAPI/SceneBuilder/ImportContexts/AssImpImportContexts.h>
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#include <SceneAPI/SceneCore/Components/LoadingComponent.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace SceneBuilder
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{
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class AssImpUvMapImporter
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: public SceneCore::LoadingComponent
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{
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public:
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AZ_COMPONENT(AssImpUvMapImporter, "{BF02F231-848B-4CDB-9B11-55EEE15CFAA6}", SceneCore::LoadingComponent);
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AssImpUvMapImporter();
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~AssImpUvMapImporter() override = default;
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static void Reflect(ReflectContext* context);
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Events::ProcessingResult ImportUvMaps(AssImpSceneNodeAppendedContext& context);
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protected:
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static const char* m_defaultNodeName;
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};
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} // namespace SceneBuilder
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} // namespace SceneAPI
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} // namespace AZ
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