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70 lines
2.3 KiB
C++
70 lines
2.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <assimp/scene.h>
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#include <AzCore/std/containers/vector.h>
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#include <SceneAPI/SceneBuilder/ImportContexts/AssImpImportContexts.h>
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#include <SceneAPI/SceneCore/Components/LoadingComponent.h>
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#include <SceneAPI/SceneCore/DataTypes/GraphData/ISkinWeightData.h>
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namespace AZ
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{
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namespace SceneData
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{
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namespace GraphData
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{
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class SkinWeightData;
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}
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}
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namespace SceneAPI
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{
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namespace Events
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{
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class PostImportEventContext;
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}
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namespace SceneBuilder
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{
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class AssImpSkinWeightsImporter
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: public SceneCore::LoadingComponent
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{
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public:
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AZ_COMPONENT(AssImpSkinWeightsImporter, "{79B5E863-C155-473A-BC0D-B85F8D8303EB}", SceneCore::LoadingComponent);
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AssImpSkinWeightsImporter();
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~AssImpSkinWeightsImporter() override = default;
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static void Reflect(ReflectContext* context);
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Events::ProcessingResult ImportSkinWeights(AssImpSceneNodeAppendedContext& context);
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Events::ProcessingResult SetupNamedBoneLinks(AssImpFinalizeSceneContext& context);
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protected:
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struct Pending
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{
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const aiBone* m_bone = nullptr;
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unsigned m_numVertices = 0;
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unsigned m_vertOffset = 0;
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AZStd::shared_ptr<SceneData::GraphData::SkinWeightData> m_skinWeightData;
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};
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//! List of skin weights that still need to be filled in. Setting the data for skin weights is
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//! delayed until after the tree has been fully constructed as bones are linked by name, but until
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//! the graph has been fully filled in, those names can change which would break the names recorded
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//! for the skin.
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AZStd::vector<Pending> m_pendingSkinWeights;
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static const AZStd::string s_skinWeightName;
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};
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} // namespace SceneBuilder
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} // namespace SceneAPI
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} // namespace AZ
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