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o3de/Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpImporterUtilities.cpp

188 lines
6.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <assimp/scene.h>
#include <AzCore/Debug/Trace.h>
#include <AzCore/std/containers/unordered_set.h>
#include <AzCore/std/containers/queue.h>
#include <AzCore/StringFunc/StringFunc.h>
#include <SceneAPI/SDKWrapper/AssImpTypeConverter.h>
#include <SceneAPI/SceneBuilder/Importers/AssImpImporterUtilities.h>
namespace AZ
{
namespace SceneAPI
{
namespace SceneBuilder
{
bool IsSkinnedMesh(const aiNode& node, const aiScene& scene)
{
unsigned boneCount = 0;
for (unsigned mesh = 0; mesh < node.mNumMeshes; ++mesh)
{
if (scene.mMeshes[node.mMeshes[mesh]]->HasBones())
{
++boneCount;
}
}
if (boneCount > 1 && boneCount != node.mNumMeshes)
{
AZ_Error("AssImpImporterUtilities", false, "Node has %d meshes but only %d are skinned. "
"This is unexpected and may result in errors", node.mNumMeshes, boneCount);
}
return boneCount > 0;
}
bool IsPivotNode(const aiString& nodeName, size_t* pos)
{
AZStd::string_view name(nodeName.C_Str(), nodeName.length);
size_t myPos;
if (!pos)
{
pos = &myPos;
}
*pos = AZ::StringFunc::Find(name, PivotNodeMarker);
return *pos != name.npos;
}
void SplitPivotNodeName(const aiString& nodeName, size_t pivotPos, AZStd::string_view& baseNodeName, AZStd::string_view& pivotType)
{
AZStd::string_view nodeNameView(nodeName.data, nodeName.length);
baseNodeName = AZStd::string_view(nodeNameView.substr(0, pivotPos));
pivotType = AZStd::string_view(nodeNameView.substr(pivotPos + sizeof PivotNodeMarker - 1));
}
aiMatrix4x4 GetConcatenatedLocalTransform(const aiNode* currentNode)
{
const aiNode* parent = currentNode->mParent;
aiMatrix4x4 combinedTransform = currentNode->mTransformation;
while (parent)
{
size_t pos;
if (IsPivotNode(parent->mName, &pos))
{
combinedTransform = parent->mTransformation * combinedTransform;
parent = parent->mParent;
}
else
{
break;
}
}
return combinedTransform;
}
void FindAllBones(const aiScene* scene, AZStd::unordered_multimap<AZStd::string, const aiBone*>& outBoneByNameMap)
{
outBoneByNameMap.clear();
AZStd::queue<const aiNode*> queue;
AZStd::unordered_set<AZStd::string> nodesWithNoMesh;
queue.push(scene->mRootNode);
while (!queue.empty())
{
const aiNode* currentNode = queue.front();
queue.pop();
if (currentNode->mNumMeshes == 0)
{
nodesWithNoMesh.emplace(currentNode->mName.C_Str());
}
for (unsigned int childIndex = 0; childIndex < currentNode->mNumChildren; ++childIndex)
{
queue.push(currentNode->mChildren[childIndex]);
}
}
for (unsigned meshIndex = 0; meshIndex < scene->mNumMeshes; ++meshIndex)
{
const aiMesh* mesh = scene->mMeshes[meshIndex];
for (unsigned boneIndex = 0; boneIndex < mesh->mNumBones; ++boneIndex)
{
const aiBone* bone = mesh->mBones[boneIndex];
if (nodesWithNoMesh.contains(bone->mName.C_Str()))
{
outBoneByNameMap.emplace(bone->mName.C_Str(), bone);
}
}
}
}
DataTypes::MatrixType GetLocalSpaceBindPoseTransform(const aiScene* scene, const aiNode* node)
{
AZStd::unordered_multimap<AZStd::string, const aiBone*> boneByNameMap;
FindAllBones(scene, boneByNameMap);
const aiBone* bone = FindFirstBoneByNodeName(node, boneByNameMap);
if (bone)
{
const aiBone* parentBone = FindFirstBoneByNodeName(node->mParent, boneByNameMap);
if (parentBone)
{
DataTypes::MatrixType inverseOffsetMatrix = AssImpSDKWrapper::AssImpTypeConverter::ToTransform(bone->mOffsetMatrix).GetInverseFull();
const DataTypes::MatrixType parentBoneOffsetMatrix = AssImpSDKWrapper::AssImpTypeConverter::ToTransform(parentBone->mOffsetMatrix);
return parentBoneOffsetMatrix * inverseOffsetMatrix;
}
}
return AssImpSDKWrapper::AssImpTypeConverter::ToTransform(GetConcatenatedLocalTransform(node));
}
const aiBone* FindFirstBoneByNodeName(const aiNode* node, AZStd::unordered_multimap<AZStd::string, const aiBone*>& boneByNameMap)
{
if (!node)
{
return nullptr;
}
auto boneIterator = boneByNameMap.find(node->mName.C_Str());
if (boneIterator != boneByNameMap.end())
{
return boneIterator->second;
}
return nullptr;
}
bool RecursiveHasChildBone(const aiNode* node, const AZStd::unordered_multimap<AZStd::string, const aiBone*>& boneByNameMap)
{
const bool isBone = boneByNameMap.contains(node->mName.C_Str());
if (isBone)
{
return true;
}
for (unsigned int childIndex = 0; childIndex < node->mNumChildren; ++childIndex)
{
const aiNode* childNode = node->mChildren[childIndex];
if (RecursiveHasChildBone(childNode, boneByNameMap))
{
return true;
}
}
return false;
}
} // namespace SceneBuilder
} // namespace SceneAPI
} // namespace AZ