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o3de/Code/Tools/LuaIDE/Source/LUA/CodeCompletion/LUACompleter.hxx

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903 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef LUAEDITOR_LUACOMPLETER_H
#define LUAEDITOR_LUACOMPLETER_H
#if !defined(Q_MOC_RUN)
#include <AzCore/base.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <QCompleter>
#endif
#pragma once
namespace LUAEditor
{
class Completer : public QCompleter
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR(Completer, AZ::SystemAllocator, 0);
Completer(QAbstractItemModel* model, QObject* parent);
virtual ~Completer();
int GetCompletionPrefixTailLength();
private:
const char* c_luaSplit{R"([.:])"};
QStringList splitPath(const QString & path) const override;
QStringList m_keywords;
};
}
#endif