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o3de/Gems/AudioSystem/Code/Include/Engine/AudioAllocators.h

74 lines
2.7 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Debug/Trace.h>
#include <AzCore/Memory/SystemAllocator.h>
#define AUDIO_MEMORY_ALIGNMENT AZCORE_GLOBAL_NEW_ALIGNMENT
namespace Audio
{
///////////////////////////////////////////////////////////////////////////////////////////////
class AudioSystemAllocator final
: public AZ::SystemAllocator
{
public:
AZ_CLASS_ALLOCATOR(AudioSystemAllocator, AZ::SystemAllocator, 0)
AZ_TYPE_INFO(AudioSystemAllocator, "{AE15F55D-BD65-4666-B18B-9ED81999A85B}")
///////////////////////////////////////////////////////////////////////////////////////////
// IAllocator
const char* GetName() const override
{
return "AudioSystemAllocator";
}
const char* GetDescription() const override
{
return "Generic allocator for use in the Audio System Module.";
}
///////////////////////////////////////////////////////////////////////////////////////////
};
using AudioSystemStdAllocator = AZ::AZStdAlloc<AZ::SystemAllocator>;
///////////////////////////////////////////////////////////////////////////////////////////////
class AudioImplAllocator final
: public AZ::SystemAllocator
{
public:
AZ_CLASS_ALLOCATOR(AudioImplAllocator, AZ::SystemAllocator, 0)
AZ_TYPE_INFO(AudioImplAllocator, "{197D999F-3093-4F9D-A9A0-BA9E2AAA11DC}")
///////////////////////////////////////////////////////////////////////////////////////////
// IAllocator
const char* GetName() const override
{
return "AudioImplAllocator";
}
const char* GetDescription() const override
{
return "Generic allocator for use in the Audio Implementation Module.";
}
///////////////////////////////////////////////////////////////////////////////////////////
};
using AudioImplStdAllocator = AZ::AZStdAlloc<AZ::SystemAllocator>;
} // namespace Audio
#define AUDIO_SYSTEM_CLASS_ALLOCATOR(type) AZ_CLASS_ALLOCATOR(type, Audio::AudioSystemAllocator, 0)
#define AUDIO_IMPL_CLASS_ALLOCATOR(type) AZ_CLASS_ALLOCATOR(type, Audio::AudioImplAllocator, 0)