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57 lines
1.8 KiB
C++
57 lines
1.8 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include "AudioSourceManager.h"
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#include <IAudioSystem.h>
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#include <AudioRingBuffer.h>
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namespace Audio
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{
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/**
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* A type of AudioInputSource representing an audio stream.
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* holds a buffer of the raw data and provides methods to read chunks of data at a time
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* to an output (AkAudioBuffer).
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*/
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class AudioInputStreaming
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: public AudioInputSource
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, public AudioStreamingRequestBus::Handler
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{
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public:
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AUDIO_IMPL_CLASS_ALLOCATOR(AudioInputStreaming)
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AudioInputStreaming(const SAudioInputConfig& sourceConfig);
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~AudioInputStreaming() override;
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// AudioInputSource Interface
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void ReadInput(const AudioStreamData& data) override;
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void WriteOutput(AkAudioBuffer* akBuffer) override;
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bool IsOk() const override;
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void OnDeactivated() override;
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void OnActivated() override;
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// AudioStreamingRequestBus::Handler Interface
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size_t ReadStreamingInput(const AudioStreamData& data) override;
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size_t ReadStreamingMultiTrackInput(AudioStreamMultiTrackData& data) override;
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void FlushStreamingInput();
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size_t GetStreamingInputNumFramesReady() const;
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private:
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AZStd::unique_ptr<RingBufferBase> m_buffer = nullptr;
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size_t m_framesReady;
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};
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} // namespace Audio
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