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45 lines
1.7 KiB
C++
45 lines
1.7 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#pragma once
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#include <ACETypes.h>
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#include <AzCore/std/string/string_view.h>
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#include <AudioSystemControl_wwise.h>
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#include <AzCore/XML/rapidxml.h>
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namespace AudioControls
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{
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class CAudioSystemEditor_wwise;
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//-------------------------------------------------------------------------------------------//
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class CAudioWwiseLoader
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{
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public:
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CAudioWwiseLoader() = default;
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void Load(CAudioSystemEditor_wwise* audioSystemImpl);
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const AZStd::string& GetLocalizationFolder() const;
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private:
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void LoadSoundBanks(const AZStd::string_view rootFolder, const AZStd::string_view subPath, bool isLocalized);
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void LoadControlsInFolder(const AZStd::string_view folderPath);
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void LoadControl(const AZ::rapidxml::xml_node<char>* xmlNode);
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void ExtractControlsFromXML(const AZ::rapidxml::xml_node<char>* xmlNode, EWwiseControlTypes type, const AZStd::string_view controlTag, const AZStd::string_view controlNameAttribute);
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private:
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AZStd::string m_localizationFolder;
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CAudioSystemEditor_wwise* m_audioSystemImpl = nullptr;
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};
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} // namespace AudioControls
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