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o3de/Gems/AudioEngineWwise/Code/Source/Editor/AudioWwiseLoader.h

45 lines
1.7 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#pragma once
#include <ACETypes.h>
#include <AzCore/std/string/string_view.h>
#include <AudioSystemControl_wwise.h>
#include <AzCore/XML/rapidxml.h>
namespace AudioControls
{
class CAudioSystemEditor_wwise;
//-------------------------------------------------------------------------------------------//
class CAudioWwiseLoader
{
public:
CAudioWwiseLoader() = default;
void Load(CAudioSystemEditor_wwise* audioSystemImpl);
const AZStd::string& GetLocalizationFolder() const;
private:
void LoadSoundBanks(const AZStd::string_view rootFolder, const AZStd::string_view subPath, bool isLocalized);
void LoadControlsInFolder(const AZStd::string_view folderPath);
void LoadControl(const AZ::rapidxml::xml_node<char>* xmlNode);
void ExtractControlsFromXML(const AZ::rapidxml::xml_node<char>* xmlNode, EWwiseControlTypes type, const AZStd::string_view controlTag, const AZStd::string_view controlNameAttribute);
private:
AZStd::string m_localizationFolder;
CAudioSystemEditor_wwise* m_audioSystemImpl = nullptr;
};
} // namespace AudioControls