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45 lines
1.5 KiB
C++
45 lines
1.5 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#pragma once
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#include <IAudioInterfacesCommonData.h>
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#include <IAudioSystemControl.h>
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namespace AudioControls
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{
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enum EWwiseControlTypes
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{
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eWCT_INVALID = 0,
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eWCT_WWISE_EVENT = AUDIO_BIT(0),
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eWCT_WWISE_RTPC = AUDIO_BIT(1),
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eWCT_WWISE_SWITCH = AUDIO_BIT(2),
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eWCT_WWISE_AUX_BUS = AUDIO_BIT(3),
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eWCT_WWISE_SOUND_BANK = AUDIO_BIT(4),
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eWCT_WWISE_GAME_STATE = AUDIO_BIT(5),
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eWCT_WWISE_SWITCH_GROUP = AUDIO_BIT(6),
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eWCT_WWISE_GAME_STATE_GROUP = AUDIO_BIT(7),
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};
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//-------------------------------------------------------------------------------------------//
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class IAudioSystemControl_wwise
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: public IAudioSystemControl
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{
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public:
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IAudioSystemControl_wwise() {}
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IAudioSystemControl_wwise(const AZStd::string& name, CID id, TImplControlType type);
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~IAudioSystemControl_wwise() override {}
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};
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} // namespace AudioControls
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