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o3de/Gems/AudioEngineWwise/Code/Source/Editor/AudioSystemControl_wwise.h

45 lines
1.5 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#pragma once
#include <IAudioInterfacesCommonData.h>
#include <IAudioSystemControl.h>
namespace AudioControls
{
enum EWwiseControlTypes
{
eWCT_INVALID = 0,
eWCT_WWISE_EVENT = AUDIO_BIT(0),
eWCT_WWISE_RTPC = AUDIO_BIT(1),
eWCT_WWISE_SWITCH = AUDIO_BIT(2),
eWCT_WWISE_AUX_BUS = AUDIO_BIT(3),
eWCT_WWISE_SOUND_BANK = AUDIO_BIT(4),
eWCT_WWISE_GAME_STATE = AUDIO_BIT(5),
eWCT_WWISE_SWITCH_GROUP = AUDIO_BIT(6),
eWCT_WWISE_GAME_STATE_GROUP = AUDIO_BIT(7),
};
//-------------------------------------------------------------------------------------------//
class IAudioSystemControl_wwise
: public IAudioSystemControl
{
public:
IAudioSystemControl_wwise() {}
IAudioSystemControl_wwise(const AZStd::string& name, CID id, TImplControlType type);
~IAudioSystemControl_wwise() override {}
};
} // namespace AudioControls