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202 lines
8.4 KiB
C++
202 lines
8.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <BuilderSettings/BuilderSettings.h>
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#include <AzCore/base.h>
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#include <AzCore/IO/Path/Path.h>
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#include <AzCore/std/containers/set.h>
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#include <Atom/ImageProcessing/ImageObject.h>
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#include <Atom/ImageProcessing/ImageProcessingDefines.h>
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#include <QDateTime>
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#include <QFileSystemWatcher>
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#include <QScopedPointer>
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class QSettings;
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class QString;
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namespace AZ
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{
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template<class T>
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class EnvironmentVariable;
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class SerializeContext;
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}
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namespace ImageProcessingAtom
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{
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/**
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* BuilderSettingManager is a singleton which responses to manage preset settings and some global settings for image builder.
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* It loads all presets from *.settings file. The settings file need to be loaded before builder or editor starting process any image.
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* Preset is a collection of some parameters which used for convert and export image to formats used in runtime. It's used as template to provide
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* default settings when process certain type of texture
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* When process an image, a texture setting will be loaded (from legacy .exportsettings or new .imagesettings) or
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* generated for this image. The texture setting will need to reference to a preset which is used to initialize the texture setting.
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* Each preset setting may have different values on different platform, but they are using same uuid.
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*/
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class BuilderSettingManager
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: public QObject // required for using QFileSystemWatcher
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{
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friend class ImageProcessingTest;
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public:
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AZ_TYPE_INFO(BuilderSettingManager, "{8E95726D-4E3A-446C-99A6-D02863640EAC}");
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AZ_CLASS_ALLOCATOR(BuilderSettingManager, AZ::SystemAllocator, 0);
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static BuilderSettingManager* Instance();
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// life cycle management:
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static void CreateInstance();
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static void DestroyInstance();
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static void Reflect(AZ::ReflectContext* context);
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const PresetSettings* GetPreset(const PresetName& presetName, const PlatformName& platform = "", AZStd::string_view* settingsFilePathOut = nullptr) const;
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AZStd::vector<AZStd::string> GetFileMasksForPreset(const PresetName& presetName) const;
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const BuilderSettings* GetBuilderSetting(const PlatformName& platform) const;
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//! Return A list of platform supported
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const PlatformNameList GetPlatformList() const;
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//! Return A map of preset settings based on their filemasks.
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//! @key filemask string, empty string means no filemask
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//! @value set of preset setting names supporting the specified filemask
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const AZStd::map<FileMask, AZStd::unordered_set<PresetName>>& GetPresetFilterMap() const;
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const AZStd::unordered_set<PresetName>& GetFullPresetList() const;
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//! Find preset name based on the preset id.
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const PresetName GetPresetNameFromId(const AZ::Uuid& presetId);
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//! Load configurations files from both project and gem default config folders
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StringOutcome LoadConfig();
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//! Load configurations files from a folder which includes builder settings and presets
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//! Note: this is only used for unit test. Use LoadConfig() for editor or game launcher
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StringOutcome LoadConfigFromFolder(AZStd::string_view configFolder);
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//! Reload preset from config folders
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void ReloadPreset(const PresetName& presetName);
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const AZStd::string& GetAnalysisFingerprint() const;
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//! Provides a full path to the adjacent metafile of a given texture/image file.
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//! @param imagePath File path string to the texture/image file.
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//! @param Output metafilePath File path string to the adjacent texture/image metafile.
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void MetafilePathFromImagePath(AZStd::string_view imagePath, AZStd::string& metafilePath);
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//! Find a suitable preset a given image file.
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//! @param imageFilePath: Filepath string of the image file. The function may load the image from the path for better detection
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//! @param image: an optional image object which can be used for preset selection if there is no match based file mask.
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//! @return suggested preset name.
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PresetName GetSuggestedPreset(AZStd::string_view imageFilePath) const;
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//! Get the possible preset config's full file paths
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//! This function is only used for setting up image's source dependency if a preset file is missing
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//! Otherwise, the preset's file path can be retrieved in GetPreset() function
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AZStd::vector<AZStd::string> GetPossiblePresetPaths(const PresetName& presetName) const;
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bool IsValidPreset(PresetName presetName) const;
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bool DoesSupportPlatform(AZStd::string_view platformId);
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static const char* s_environmentVariableName;
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static AZ::EnvironmentVariable<BuilderSettingManager*> s_globalInstance;
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static AZStd::mutex s_instanceMutex;
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static const PlatformName s_defaultPlatform;
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// The relative folder where the default image builder configuration files (builder setting, presets) are.
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static const char* s_defaultConfigRelativeFolder;
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// The relative folder where project's image builder configuration files are
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static const char* s_projectConfigRelativeFolder;
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// Builder setting file name
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static const char* s_builderSettingFileName;
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static const char* s_presetFileExtension;
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BuilderSettingManager() = default;
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private: // functions
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AZ_DISABLE_COPY_MOVE(BuilderSettingManager);
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// Write image builder setting to the file specified by filepath
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StringOutcome WriteSettings(AZStd::string_view filepath);
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// Load image builder settings from the file specified by filepath
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StringOutcome LoadSettings(AZStd::string_view filepath);
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// Load merge image builder settings (project and default)
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StringOutcome LoadSettings();
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// report warnings for the deprecated properties in image builder setting data
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void ReportDeprecatedSettings();
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// Clear Builder Settings and any cached maps/lists
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void ClearSettings();
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// collect file masks
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void CollectFileMasksFromPresets();
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// Functions to save/load preset from a folder
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void SavePresets(AZStd::string_view outputFolder);
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void LoadPresets(AZStd::string_view presetFolder);
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// Load a preset to m_presets and return true if success
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bool LoadPreset(const AZStd::string& filePath);
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// handle preset files changes
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void OnFileChanged(const QString &path);
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void OnFolderChanged(const QString &path);
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private: // variables
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struct PresetEntry
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{
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MultiplatformPresetSettings m_multiPreset;
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AZStd::string m_presetFilePath; // Can be used for debug output
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QDateTime m_lastModifiedTime;
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};
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// Builder settings for each platform
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AZStd::map <PlatformName, BuilderSettings> m_builderSettings;
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AZStd::unordered_map<PresetName, PresetEntry> m_presets;
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// a list of presets mapped by their file masks.
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// @Key file mask, use empty string to indicate all presets without filtering
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// @Value set of preset names that matches the file mask
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AZStd::map <FileMask, AZStd::unordered_set<PresetName>> m_presetFilterMap;
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// A mutex to protect when modifying any map in this manager
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mutable AZStd::recursive_mutex m_presetMapLock;
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// Default presets for certain file masks
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AZStd::map <FileMask, PresetName > m_defaultPresetByFileMask;
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// Default preset for none power of two image
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PresetName m_defaultPresetNonePOT;
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// Default preset for power of two
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PresetName m_defaultPreset;
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// Default preset for power of two with alpha
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PresetName m_defaultPresetAlpha;
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// Image builder's version
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AZStd::string m_analysisFingerprint;
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// default config folder
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AZ::IO::FixedMaxPath m_defaultConfigFolder;
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// project config folder
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AZ::IO::FixedMaxPath m_projectConfigFolder;
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// File system watcher to detect preset file changes
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QScopedPointer<QFileSystemWatcher> m_fileWatcher;
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};
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} // namespace ImageProcessingAtom
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