Files
o3de/Code/Tools/SceneAPI/SDKWrapper/SceneWrapper.h
T
AMZN-stankowi 73522e90c9 FBX -> Scene, part 2. Code changes, file renames (#1704)
* First pass FBX -> Scene File conversion.
This is the simple pass, minimizing code changes and focused on comments.

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Step 1 of part 2 of the FBX -> Scene rename

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Renaming FbxSceneBuilder folder to SceneBuilder

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Renamed files

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* More FBX -> Scene

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
2021-07-01 15:46:55 -07:00

43 lines
1.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/std/smart_ptr/shared_ptr.h>
#include <AzCore/std/string/string.h>
#include <SceneAPI/SDKWrapper/NodeWrapper.h>
struct aiScene;
namespace AZ
{
namespace SDKScene
{
class SceneWrapperBase
{
public:
AZ_RTTI(SceneWrapperBase, "{703CD344-2C75-4F30-8CE2-6BDEF2511AFD}");
SceneWrapperBase() = default;
virtual ~SceneWrapperBase() = default;
SceneWrapperBase(aiScene* aiScene);
virtual bool LoadSceneFromFile(const char* fileName);
virtual bool LoadSceneFromFile(const AZStd::string& fileName);
virtual const std::shared_ptr<SDKNode::NodeWrapper> GetRootNode() const;
virtual std::shared_ptr<SDKNode::NodeWrapper> GetRootNode();
virtual void Clear();
virtual const aiScene* GetAssImpScene() const;
const aiScene* m_assImpScene = nullptr;
static const char* s_defaultSceneName;
};
} //namespace Scene
} //namespace AZ