73522e90c9
* First pass FBX -> Scene File conversion. This is the simple pass, minimizing code changes and focused on comments. Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Step 1 of part 2 of the FBX -> Scene rename Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Renaming FbxSceneBuilder folder to SceneBuilder Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Renamed files Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * More FBX -> Scene Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/std/smart_ptr/shared_ptr.h>
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#include <AzCore/std/string/string.h>
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#include <SceneAPI/SDKWrapper/NodeWrapper.h>
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struct aiScene;
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namespace AZ
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{
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namespace SDKScene
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{
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class SceneWrapperBase
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{
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public:
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AZ_RTTI(SceneWrapperBase, "{703CD344-2C75-4F30-8CE2-6BDEF2511AFD}");
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SceneWrapperBase() = default;
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virtual ~SceneWrapperBase() = default;
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SceneWrapperBase(aiScene* aiScene);
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virtual bool LoadSceneFromFile(const char* fileName);
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virtual bool LoadSceneFromFile(const AZStd::string& fileName);
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virtual const std::shared_ptr<SDKNode::NodeWrapper> GetRootNode() const;
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virtual std::shared_ptr<SDKNode::NodeWrapper> GetRootNode();
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virtual void Clear();
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virtual const aiScene* GetAssImpScene() const;
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const aiScene* m_assImpScene = nullptr;
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static const char* s_defaultSceneName;
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};
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} //namespace Scene
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} //namespace AZ
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