73522e90c9
* First pass FBX -> Scene File conversion. This is the simple pass, minimizing code changes and focused on comments. Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Step 1 of part 2 of the FBX -> Scene rename Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Renaming FbxSceneBuilder folder to SceneBuilder Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Renamed files Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * More FBX -> Scene Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <SceneAPI/SDKWrapper/NodeWrapper.h>
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struct aiScene;
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namespace AZ
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{
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namespace AssImpSDKWrapper
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{
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class AssImpNodeWrapper : public SDKNode::NodeWrapper
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{
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public:
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AZ_RTTI(AssImpNodeWrapper, "{1043260B-9076-49B7-AD38-EF62E85F7C1D}", SDKNode::NodeWrapper);
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AssImpNodeWrapper(aiNode* sourceNode);
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~AssImpNodeWrapper() override;
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const char* GetName() const override;
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AZ::u64 GetUniqueId() const override;
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int GetChildCount() const override;
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const std::shared_ptr<NodeWrapper> GetChild(int childIndex) const override;
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const bool ContainsMesh();
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bool ContainsBones(const aiScene& scene) const;
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int GetMaterialCount() const override;
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};
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} // namespace AssImpSDKWrapper
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}// namespace AZ
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