36 lines
1.5 KiB
C++
36 lines
1.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Components/RotationModifierComponent.h>
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#include <Vegetation/Editor/EditorVegetationComponentBase.h>
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namespace Vegetation
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{
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class EditorRotationModifierComponent
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: public EditorVegetationComponentBase<RotationModifierComponent, RotationModifierConfig>
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{
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public:
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using DerivedClassType = EditorRotationModifierComponent;
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using BaseClassType = EditorVegetationComponentBase<RotationModifierComponent, RotationModifierConfig>;
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AZ_EDITOR_COMPONENT(EditorRotationModifierComponent, EditorRotationModifierComponentTypeId, BaseClassType);
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static void Reflect(AZ::ReflectContext* context);
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//////////////////////////////////////////////////////////////////////////
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// AZ::Component interface implementation
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void Activate() override;
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static constexpr const char* const s_categoryName = "Vegetation Modifiers";
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static constexpr const char* const s_componentName = "Vegetation Rotation Modifier";
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static constexpr const char* const s_componentDescription = "Offsets the rotation of the vegetation";
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static constexpr const char* const s_icon = "Editor/Icons/Components/VegetationModifier.svg";
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static constexpr const char* const s_viewportIcon = "Editor/Icons/Components/Viewport/VegetationModifier.png";
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static constexpr const char* const s_helpUrl = "https://o3de.org/docs/user-guide/components/reference/";
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};
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}
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