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o3de/Gems/Vegetation/Code/Source/Editor/EditorPositionModifierComponent.h
T

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Components/PositionModifierComponent.h>
#include <Vegetation/Editor/EditorVegetationComponentBase.h>
namespace Vegetation
{
class EditorPositionModifierComponent
: public EditorVegetationComponentBase<PositionModifierComponent, PositionModifierConfig>
{
public:
using BaseClassType = EditorVegetationComponentBase<PositionModifierComponent, PositionModifierConfig>;
AZ_EDITOR_COMPONENT(EditorPositionModifierComponent, EditorPositionModifierComponentTypeId, BaseClassType);
static void Reflect(AZ::ReflectContext* context);
//////////////////////////////////////////////////////////////////////////
// AZ::Component interface implementation
void Activate() override;
static constexpr const char* const s_categoryName = "Vegetation Modifiers";
static constexpr const char* const s_componentName = "Vegetation Position Modifier";
static constexpr const char* const s_componentDescription = "Offsets the position of the vegetation";
static constexpr const char* const s_icon = "Editor/Icons/Components/VegetationModifier.svg";
static constexpr const char* const s_viewportIcon = "Editor/Icons/Components/Viewport/VegetationModifier.png";
static constexpr const char* const s_helpUrl = "https://o3de.org/docs/user-guide/components/reference/";
};
}