Logo
Explore Help
Sign In
birkeh
/
o3de
1
0
Fork
You've already forked o3de
0
Code Issues Pull Requests Packages Projects Releases Wiki Activity
You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
development
monroegm-disable-blank-issue-2
main
2111.2
2111.1
2107.1
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from '21c84fc47b'
${ noResults }
o3de/Gems/Terrain/Code/Source
History
Mike Balfour c7e6907064
Flipped y value on uv so that the macro material lines up with the corresponding height data. (#4701)
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
4 years ago
..
Components Terrain FP now pulls data from Terrain system (#4492) 4 years ago
EditorComponents Terrain/sphrose/surface gradient list component (#4409) 4 years ago
TerrainRenderer Flipped y value on uv so that the macro material lines up with the corresponding height data. (#4701) 4 years ago
TerrainSystem Terrain/sphrose/surface gradient list component (#4409) 4 years ago
EditorTerrainModule.cpp Terrain/mbalfour/terrain macro material component (#4500) 4 years ago
EditorTerrainModule.h Initial stub terrain gem (#3368) 4 years ago
TerrainModule.cpp Terrain/mbalfour/terrain macro material component (#4500) 4 years ago
TerrainModule.h Initial stub terrain gem (#3368) 4 years ago
Powered by Gitea Version: 1.19.0 Page: 140ms Template: 5ms
English
Bahasa Indonesia Deutsch English Español Français Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API