Files
o3de/Gems/Atom/Feature/Common/Code/Source/PostProcessing/SMAAFeatureProcessor.cpp
T
Qing Tao a5694a5ac6 ATOM-16489 Add find passes functions for Scene or RenderPipeline in PassSystemInterface (#4739) (#4963)
* ATOM-16489 Add find passes functions for Scene or RenderPipeline in PassSystemInterface
Introduced new PassSystemInterface::ForEachPass() funtion to replace PassSystemInterface::FindPasses(), PassSystemInterface::GetPassesByTemplateName and ParentPass::FindPassByNameRecursive() functions.
Update all the places which were using those three functions.
The new pass finding filter support any combination of pass name, pass template name, pass class type, pass hirechary, owner scene, owner render pipeline.
Update unit tests.

Signed-off-by: Qing Tao <qingtao@amazon.com>
(cherry picked from commit fe8dac7989)
2021-10-25 12:49:57 -07:00

276 lines
11 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <PostProcessing/SMAAConfigurationDescriptor.h>
#include <PostProcessing/SMAAFeatureProcessor.h>
#include <PostProcessing/SMAAEdgeDetectionPass.h>
#include <PostProcessing/SMAABlendingWeightCalculationPass.h>
#include <PostProcessing/SMAANeighborhoodBlendingPass.h>
#include <AzCore/Debug/EventTrace.h>
#include <Atom/RHI/Factory.h>
#include <Atom/RPI.Public/Pass/PassFilter.h>
#include <Atom/RPI.Public/Pass/PassSystemInterface.h>
#include <Atom/RPI.Public/RPISystemInterface.h>
#include <Atom/RPI.Public/Scene.h>
#include <Atom/RPI.Public/View.h>
#include <Atom/RPI.Reflect/Asset/AssetUtils.h>
namespace AZ
{
namespace Render
{
void SMAAFeatureProcessor::Reflect(ReflectContext* context)
{
if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
{
serializeContext
->Class<SMAAFeatureProcessor, FeatureProcessor>()
->Version(0);
}
SMAAConfigurationDescriptor::Reflect(context);
}
SMAAFeatureProcessor::SMAAFeatureProcessor()
: SMAAFeatureProcessorInterface()
, m_convertToPerceptualColorPassTemplateNameId(SMAAConvertToPerceptualColorPassTemplateName)
, m_edgeDetectioPassTemplateNameId(SMAAEdgeDetectionPassTemplateName)
, m_blendingWeightCalculationPassTemplateNameId(SMAABlendingWeightCalculationPassTemplateName)
, m_neighborhoodBlendingPassTemplateNameId(SMAANeighborhoodBlendingPassTemplateName)
{
}
void SMAAFeatureProcessor::Activate()
{
Data::Asset<RPI::AnyAsset> smaaAsset = RPI::AssetUtils::LoadAssetByProductPath<RPI::AnyAsset>("passes/SMAAConfiguration.azasset", RPI::AssetUtils::TraceLevel::Error);
const SMAAConfigurationDescriptor* smaaConfigurationDescriptor = RPI::GetDataFromAnyAsset<SMAAConfigurationDescriptor>(smaaAsset);
m_data.m_enable = smaaConfigurationDescriptor->m_enable != 0;
SetQualityByPreset(static_cast<SMAAQualityPreset>(smaaConfigurationDescriptor->m_quality));
m_data.m_edgeDetectionMode = static_cast<SMAAEdgeDetectionMode>(smaaConfigurationDescriptor->m_edgeDetectionMode);
m_data.m_outputMode = static_cast<SMAAOutputMode>(smaaConfigurationDescriptor->m_outputMode);
smaaAsset.Release();
}
void SMAAFeatureProcessor::Deactivate()
{
m_data = {};
}
void SMAAFeatureProcessor::Simulate(const FeatureProcessor::SimulatePacket& packet)
{
AZ_TRACE_METHOD();
AZ_UNUSED(packet);
}
void SMAAFeatureProcessor::UpdateConvertToPerceptualPass()
{
RPI::PassFilter passFilter = RPI::PassFilter::CreateWithTemplateName(m_convertToPerceptualColorPassTemplateNameId, GetParentScene());
RPI::PassSystemInterface::Get()->ForEachPass(passFilter, [this](RPI::Pass* pass) -> RPI::PassFilterExecutionFlow
{
pass->SetEnabled(m_data.m_enable);
return RPI::PassFilterExecutionFlow::ContinueVisitingPasses;
});
}
void SMAAFeatureProcessor::UpdateEdgeDetectionPass()
{
RPI::PassFilter passFilter = RPI::PassFilter::CreateWithTemplateName(m_edgeDetectioPassTemplateNameId, GetParentScene());
RPI::PassSystemInterface::Get()->ForEachPass(passFilter, [this](RPI::Pass* pass) -> RPI::PassFilterExecutionFlow
{
auto* edgeDetectionPass = azrtti_cast<AZ::Render::SMAAEdgeDetectionPass*>(pass);
edgeDetectionPass->SetEnabled(m_data.m_enable);
if (m_data.m_enable)
{
edgeDetectionPass->SetEdgeDetectionMode(m_data.m_edgeDetectionMode);
edgeDetectionPass->SetChromaThreshold(m_data.m_chromaThreshold);
edgeDetectionPass->SetDepthThreshold(m_data.m_depthThreshold);
edgeDetectionPass->SetLocalContrastAdaptationFactor(m_data.m_localContrastAdaptationFactor);
edgeDetectionPass->SetPredicationEnable(m_data.m_predicationEnable);
edgeDetectionPass->SetPredicationThreshold(m_data.m_predicationThreshold);
edgeDetectionPass->SetPredicationScale(m_data.m_predicationScale);
edgeDetectionPass->SetPredicationStrength(m_data.m_predicationStrength);
}
return RPI::PassFilterExecutionFlow::ContinueVisitingPasses;
});
}
void SMAAFeatureProcessor::UpdateBlendingWeightCalculationPass()
{
RPI::PassFilter passFilter = RPI::PassFilter::CreateWithTemplateName(m_blendingWeightCalculationPassTemplateNameId, GetParentScene());
RPI::PassSystemInterface::Get()->ForEachPass(passFilter, [this](RPI::Pass* pass) -> RPI::PassFilterExecutionFlow
{
auto* blendingWeightCalculationPass = azrtti_cast<AZ::Render::SMAABlendingWeightCalculationPass*>(pass);
blendingWeightCalculationPass->SetEnabled(m_data.m_enable);
if (m_data.m_enable)
{
blendingWeightCalculationPass->SetMaxSearchSteps(m_data.m_maxSearchSteps);
blendingWeightCalculationPass->SetMaxSearchStepsDiagonal(m_data.m_maxSearchStepsDiagonal);
blendingWeightCalculationPass->SetCornerRounding(m_data.m_cornerRounding);
blendingWeightCalculationPass->SetDiagonalDetectionEnable(m_data.m_enableDiagonalDetection);
blendingWeightCalculationPass->SetCornerDetectionEnable(m_data.m_enableCornerDetection);
}
return RPI::PassFilterExecutionFlow::ContinueVisitingPasses;
});
}
void SMAAFeatureProcessor::UpdateNeighborhoodBlendingPass()
{
RPI::PassFilter passFilter = RPI::PassFilter::CreateWithTemplateName(m_neighborhoodBlendingPassTemplateNameId, GetParentScene());
RPI::PassSystemInterface::Get()->ForEachPass(passFilter, [this](RPI::Pass* pass) -> RPI::PassFilterExecutionFlow
{
auto* neighborhoodBlendingPass = azrtti_cast<AZ::Render::SMAANeighborhoodBlendingPass*>(pass);
if (m_data.m_enable)
{
neighborhoodBlendingPass->SetOutputMode(m_data.m_outputMode);
}
else
{
neighborhoodBlendingPass->SetOutputMode(SMAAOutputMode::PassThrough);
}
return RPI::PassFilterExecutionFlow::ContinueVisitingPasses;
});
}
void SMAAFeatureProcessor::Render([[maybe_unused]] const SMAAFeatureProcessor::RenderPacket& packet)
{
AZ_PROFILE_SCOPE(RPI, "SMAAFeatureProcessor: Render");
UpdateConvertToPerceptualPass();
UpdateEdgeDetectionPass();
UpdateBlendingWeightCalculationPass();
UpdateNeighborhoodBlendingPass();
}
void SMAAFeatureProcessor::SetEnable(bool enable)
{
m_data.m_enable = enable;
}
void SMAAFeatureProcessor::SetQualityByPreset(SMAAQualityPreset preset)
{
switch (preset)
{
case SMAAQualityPreset::Low:
// SMAA_PRESET_LOW
SetChromaThreshold(0.15f);
SetMaxSearchSteps(4);
SetDiagonalDetectionEnable(false);
SetCornerDetectionEnable(false);
break;
case SMAAQualityPreset::Middle:
// SMAA_PRESET_MEDIUM
SetChromaThreshold(0.1f);
SetMaxSearchSteps(8);
SetDiagonalDetectionEnable(false);
SetCornerDetectionEnable(false);
break;
case SMAAQualityPreset::High:
// SMAA_PRESET_HIGH
SetChromaThreshold(0.1f);
SetMaxSearchSteps(16);
SetMaxSearchStepsDiagonal(8);
SetCornerRounding(25);
SetDiagonalDetectionEnable(true);
SetCornerDetectionEnable(true);
break;
case SMAAQualityPreset::Ultra:
// SMAA_PRESET_ULTRA
SetChromaThreshold(0.05f);
SetMaxSearchSteps(32);
SetMaxSearchStepsDiagonal(16);
SetCornerRounding(25);
SetDiagonalDetectionEnable(true);
SetCornerDetectionEnable(true);
break;
}
}
void SMAAFeatureProcessor::SetEdgeDetectionMode(SMAAEdgeDetectionMode mode)
{
m_data.m_edgeDetectionMode = mode;
}
void SMAAFeatureProcessor::SetChromaThreshold(float threshold)
{
m_data.m_chromaThreshold = threshold;
}
void SMAAFeatureProcessor::SetDepthThreshold(float threshold)
{
m_data.m_depthThreshold = threshold;
}
void SMAAFeatureProcessor::SetLocalContrastAdaptationFactor(float factor)
{
m_data.m_localContrastAdaptationFactor = factor;
}
void SMAAFeatureProcessor::SetPredicationEnable(bool enable)
{
m_data.m_predicationEnable = enable;
}
void SMAAFeatureProcessor::SetPredicationThreshold(float threshold)
{
m_data.m_predicationThreshold = threshold;
}
void SMAAFeatureProcessor::SetPredicationScale(float scale)
{
m_data.m_predicationScale = scale;
}
void SMAAFeatureProcessor::SetPredicationStrength(float strength)
{
m_data.m_predicationStrength = strength;
}
void SMAAFeatureProcessor::SetMaxSearchSteps(int steps)
{
m_data.m_maxSearchSteps = steps;
}
void SMAAFeatureProcessor::SetMaxSearchStepsDiagonal(int steps)
{
m_data.m_maxSearchStepsDiagonal = steps;
}
void SMAAFeatureProcessor::SetCornerRounding(int cornerRounding)
{
m_data.m_cornerRounding = cornerRounding;
}
void SMAAFeatureProcessor::SetDiagonalDetectionEnable(bool enable)
{
m_data.m_enableDiagonalDetection = enable;
}
void SMAAFeatureProcessor::SetCornerDetectionEnable(bool enable)
{
m_data.m_enableCornerDetection = enable;
}
void SMAAFeatureProcessor::SetOutputMode(SMAAOutputMode mode)
{
m_data.m_outputMode = mode;
}
const SMAAData& SMAAFeatureProcessor::GetSettings() const
{
return m_data;
}
} // namespace Render
} // namespace AZ