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o3de/Code/Tools/SceneAPI/SceneBuilder/Importers/ImporterUtilities.h
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AMZN-stankowi 73522e90c9 FBX -> Scene, part 2. Code changes, file renames (#1704)
* First pass FBX -> Scene File conversion.
This is the simple pass, minimizing code changes and focused on comments.

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Step 1 of part 2 of the FBX -> Scene rename

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Renaming FbxSceneBuilder folder to SceneBuilder

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Renamed files

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* More FBX -> Scene

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
2021-07-01 15:46:55 -07:00

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2.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <SceneAPI/SceneBuilder/ImportContexts/ImportContexts.h>
#include <SceneAPI/SceneCore/Containers/Scene.h>
#include <SceneAPI/SceneCore/Containers/SceneGraph.h>
#include <SceneAPI/SceneCore/DataTypes/MatrixType.h>
#include <SceneAPI/SceneCore/Events/CallProcessorBus.h>
namespace AZ
{
struct Uuid;
namespace SceneAPI
{
namespace SceneBuilder
{
struct SceneImportContext;
using CoreScene = Containers::Scene;
using CoreSceneGraph = Containers::SceneGraph;
using CoreGraphNodeIndex = Containers::SceneGraph::NodeIndex;
using CoreProcessingResult = Events::ProcessingResult;
inline bool NodeIsOfType(const CoreSceneGraph& graph, CoreGraphNodeIndex nodeIndex, const AZ::Uuid& uuid);
inline bool NodeParentIsOfType(const CoreSceneGraph& graph, CoreGraphNodeIndex nodeIndex,
const AZ::Uuid& uuid);
inline bool NodeHasAncestorOfType(const CoreSceneGraph& graph, CoreGraphNodeIndex nodeIndex,
const AZ::Uuid& uuid);
CoreProcessingResult AddDataNodeWithContexts(SceneDataPopulatedContextBase& dataContext);
CoreProcessingResult AddAttributeDataNodeWithContexts(SceneAttributeDataPopulatedContextBase& dataContext);
bool AreSceneGraphsEqual(const CoreSceneGraph& lhsGraph, const CoreSceneGraph& rhsGraph);
inline bool AreScenesEqual(const CoreScene& lhs, const CoreScene& rhs);
bool IsGraphDataEqual(const AZStd::shared_ptr<const DataTypes::IGraphObject>& lhs,
const AZStd::shared_ptr<const DataTypes::IGraphObject>& rhs);
} // namespace SceneBuilder
} // namespace SceneAPI
} // namespace AZ
#include <SceneAPI/SceneBuilder/Importers/ImporterUtilities.inl>