1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
188 lines
5.9 KiB
C++
188 lines
5.9 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "EditorSystemComponent.h"
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#include <AzCore/Interface/Interface.h>
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#include <AzFramework/Physics/PhysicsSystem.h>
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#include <AzFramework/Physics/SystemBus.h>
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#include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
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#include <PhysX/Debug/PhysXDebugInterface.h>
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#include <PhysX/Debug/PhysXDebugConfiguration.h>
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#include <PhysX/Configuration/PhysXConfiguration.h>
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#include <IEditor.h>
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namespace PhysXDebug
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{
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void EditorSystemComponent::Reflect(AZ::ReflectContext* context)
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<EditorSystemComponent, AZ::Component>()
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->Version(1)
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;
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}
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}
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// This will be called when the IEditor instance is ready
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void EditorSystemComponent::NotifyRegisterViews()
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{
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RegisterForEditorEvents();
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}
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void EditorSystemComponent::OnCrySystemShutdown(ISystem&)
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{
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UnregisterForEditorEvents();
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}
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void EditorSystemComponent::OnEditorNotifyEvent(const EEditorNotifyEvent editorEvent)
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{
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switch (editorEvent)
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{
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case eNotify_OnEndNewScene:
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case eNotify_OnEndLoad:
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AutoConnectPVD();
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break;
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default:
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// Intentionally left blank.
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break;
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}
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}
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void EditorSystemComponent::Activate()
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{
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AzToolsFramework::EditorEvents::Bus::Handler::BusConnect();
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AzToolsFramework::Components::EditorComponentBase::Activate();
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AzToolsFramework::EditorEntityContextNotificationBus::Handler::BusConnect();
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CrySystemEventBus::Handler::BusConnect();
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if (auto* physXDebug = AZ::Interface<PhysX::Debug::PhysXDebugInterface>::Get())
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{
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m_pvdConfigurationChangeHandler = PhysX::Debug::PvdConfigurationChangedEvent::Handler(
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[this](const PhysX::Debug::PvdConfiguration& config)
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{
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this->OnPvdConfigurationChanged(config);
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});
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m_colliderProximityVisualizationChangedEventHandler = PhysX::Debug::ColliderProximityVisualizationChangedEvent::Handler(
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[this](const PhysX::Debug::ColliderProximityVisualization& visualizationData)
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{
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this->OnColliderProximityVisualizationChanged(visualizationData);
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});
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physXDebug->RegisterPvdConfigurationChangedEvent(m_pvdConfigurationChangeHandler);
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physXDebug->RegisterColliderProximityVisualizationChangedEvent(m_colliderProximityVisualizationChangedEventHandler);
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}
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}
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void EditorSystemComponent::Deactivate()
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{
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m_pvdConfigurationChangeHandler.Disconnect();
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m_colliderProximityVisualizationChangedEventHandler.Disconnect();
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CrySystemEventBus::Handler::BusDisconnect();
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AzToolsFramework::EditorEntityContextNotificationBus::Handler::BusDisconnect();
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AzToolsFramework::Components::EditorComponentBase::Deactivate();
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AzToolsFramework::EditorEvents::Bus::Handler::BusDisconnect();
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}
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void EditorSystemComponent::RegisterForEditorEvents()
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{
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IEditor* editor = nullptr;
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AzToolsFramework::EditorRequests::Bus::BroadcastResult(editor, &AzToolsFramework::EditorRequests::GetEditor);
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if (editor)
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{
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editor->RegisterNotifyListener(this);
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}
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}
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void EditorSystemComponent::UnregisterForEditorEvents()
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{
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IEditor* editor = nullptr;
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AzToolsFramework::EditorRequests::Bus::BroadcastResult(editor, &AzToolsFramework::EditorRequests::GetEditor);
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if (editor)
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{
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editor->UnregisterNotifyListener(this);
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}
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}
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void EditorSystemComponent::OnPvdConfigurationChanged(const PhysX::Debug::PvdConfiguration& config)
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{
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auto* debug = AZ::Interface<PhysX::Debug::PhysXDebugInterface>::Get();
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if (!debug)
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{
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return;
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}
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if (config.IsAutoConnectionEditorMode())
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{
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debug->ConnectToPvd();
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}
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else
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{
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debug->DisconnectFromPvd();
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}
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}
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void EditorSystemComponent::OnStartPlayInEditorBegin()
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{
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auto* debug = AZ::Interface<PhysX::Debug::PhysXDebugInterface>::Get();
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if (!debug)
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{
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return;
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}
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if (debug->GetPhysXPvdConfiguration().IsAutoConnectionGameMode())
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{
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debug->ConnectToPvd();
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}
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}
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void EditorSystemComponent::OnStopPlayInEditor()
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{
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auto* debug = AZ::Interface<PhysX::Debug::PhysXDebugInterface>::Get();
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if (!debug)
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{
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return;
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}
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const PhysX::Debug::PvdConfiguration& pvdConfig = debug->GetPhysXPvdConfiguration();
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if (pvdConfig.IsAutoConnectionGameMode())
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{
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debug->DisconnectFromPvd();
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}
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if (pvdConfig.IsAutoConnectionEditorMode() && pvdConfig.m_reconnect)
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{
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debug->ConnectToPvd();
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}
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}
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void EditorSystemComponent::AutoConnectPVD()
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{
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auto* debug = AZ::Interface<PhysX::Debug::PhysXDebugInterface>::Get();
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if (!debug)
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{
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return;
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}
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if (debug->GetPhysXPvdConfiguration().IsAutoConnectionEditorMode())
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{
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debug->ConnectToPvd();
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}
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}
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void EditorSystemComponent::OnColliderProximityVisualizationChanged(const PhysX::Debug::ColliderProximityVisualization& visualizationData)
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{
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if (visualizationData.m_enabled &&
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m_cameraPositionCache.GetDistance(visualizationData.m_cameraPosition) > visualizationData.m_radius * 0.5f)
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{
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m_cameraPositionCache = visualizationData.m_cameraPosition;
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}
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}
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}
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