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o3de/Gems/WhiteBox/Code/Source/Util/WhiteBoxTextureUtil.h

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1.1 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Math/Vector2.h>
#include <AzCore/Math/Vector3.h>
namespace WhiteBox
{
//! Returns the index of the largest element in the vector
int FindLargestElement(const AZ::Vector3& vector);
//! Creates UV coordinates from vertex positioning on closest basis vector p
AZ::Vector2 CreatePlanarUVFromVertex(
const AZ::Vector3& normal, const AZ::Vector3& position, const AZ::Vector2& offset = AZ::Vector2(0.5f, 0.5f),
const AZ::Vector2& scale = AZ::Vector2(-1.0f, -1.0f));
} // namespace WhiteBox