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o3de/Gems/WhiteBox/Code/Source/Rendering/WhiteBoxRenderMeshInterface.h

54 lines
1.7 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/Component.h>
namespace AZ
{
class Transform;
}
namespace WhiteBox
{
struct WhiteBoxMaterial;
struct WhiteBoxRenderData;
//! A generic interface for the White Box Component to communicate
//! with regardless of the rendering backend.
class RenderMeshInterface
{
public:
AZ_RTTI(RenderMeshInterface, "{F3ADF2DC-6A40-4943-95BE-6C7E24605BE9}");
virtual ~RenderMeshInterface() = 0;
//! Take White Box render data and populate the render mesh from it.
virtual void BuildMesh(
const WhiteBoxRenderData& renderData, const AZ::Transform& worldFromLocal,
AZ::EntityId entityId) = 0; // TODO: LYN-786
//! Update the transform of the render mesh.
virtual void UpdateTransform(const AZ::Transform& worldFromLocal) = 0;
//! Update the material of the render mesh.
virtual void UpdateMaterial(const WhiteBoxMaterial& material) = 0;
// Return if the White Box mesh is visible or not.
virtual bool IsVisible() const = 0;
//! Set the White Box mesh visible (true) or invisible (false).
virtual void SetVisiblity(bool visibility) = 0;
};
} // namespace WhiteBox