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68 lines
1.9 KiB
C++
68 lines
1.9 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include "Microphone_precompiled.h"
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#include <MicrophoneSystemComponent.h>
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namespace Audio
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{
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///////////////////////////////////////////////////////////////////////////////////////////////
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// Null Implementation of a Microphone
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class MicrophoneSystemComponentNone : public MicrophoneSystemComponent::Implementation
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{
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public:
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AZ_CLASS_ALLOCATOR(MicrophoneSystemComponentNone, AZ::SystemAllocator, 0);
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bool InitializeDevice() override
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{
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return true;
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}
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void ShutdownDevice() override
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{
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}
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bool StartSession() override
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{
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return true;
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}
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void EndSession() override
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{
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}
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bool IsCapturing() override
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{
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return false;
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}
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SAudioInputConfig GetFormatConfig() const override
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{
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return m_config;
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}
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AZStd::size_t GetData(void**, AZStd::size_t, const SAudioInputConfig&, bool) override
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{
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return 0;
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}
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private:
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SAudioInputConfig m_config;
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};
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///////////////////////////////////////////////////////////////////////////////////////////////
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MicrophoneSystemComponent::Implementation* MicrophoneSystemComponent::Implementation::Create()
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{
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return aznew MicrophoneSystemComponentNone();
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}
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} // namespace Audio
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