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o3de/Gems/Microphone/Code/Source/Platform/None/MicrophoneSystemComponent_N...

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "Microphone_precompiled.h"
#include <MicrophoneSystemComponent.h>
namespace Audio
{
///////////////////////////////////////////////////////////////////////////////////////////////
// Null Implementation of a Microphone
class MicrophoneSystemComponentNone : public MicrophoneSystemComponent::Implementation
{
public:
AZ_CLASS_ALLOCATOR(MicrophoneSystemComponentNone, AZ::SystemAllocator, 0);
bool InitializeDevice() override
{
return true;
}
void ShutdownDevice() override
{
}
bool StartSession() override
{
return true;
}
void EndSession() override
{
}
bool IsCapturing() override
{
return false;
}
SAudioInputConfig GetFormatConfig() const override
{
return m_config;
}
AZStd::size_t GetData(void**, AZStd::size_t, const SAudioInputConfig&, bool) override
{
return 0;
}
private:
SAudioInputConfig m_config;
};
///////////////////////////////////////////////////////////////////////////////////////////////
MicrophoneSystemComponent::Implementation* MicrophoneSystemComponent::Implementation::Create()
{
return aznew MicrophoneSystemComponentNone();
}
} // namespace Audio