Files
o3de/Gems/Maestro/Code/Source/Cinematics/SoundTrack.h
T
chiyenteng bac334a244 Fix serialization issues related to sequence node/track (#214) (#247)
* Fix serialization issues related to sequence node/track
2021-04-22 17:42:06 -07:00

62 lines
1.7 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_CRYMOVIE_SOUNDTRACK_H
#define CRYINCLUDE_CRYMOVIE_SOUNDTRACK_H
#include "AnimTrack.h"
struct SSoundInfo
{
SSoundInfo()
: nSoundKeyStart(-1)
, nSoundKeyStop(-1)
{
Reset();
}
void Reset()
{
nSoundKeyStart = -1;
nSoundKeyStop = -1;
}
void GetMemoryUsage(ICrySizer* pSizer) const
{
pSizer->AddObject(this, sizeof(*this));
}
int nSoundKeyStart;
int nSoundKeyStop;
};
class CSoundTrack
: public TAnimTrack<ISoundKey>
{
public:
AZ_CLASS_ALLOCATOR(CSoundTrack, AZ::SystemAllocator, 0);
AZ_RTTI(CSoundTrack, "{B87D8805-F583-4154-B554-45518BC487F4}", IAnimTrack);
void GetKeyInfo(int key, const char*& description, float& duration);
void SerializeKey(ISoundKey& key, XmlNodeRef& keyNode, bool bLoading);
//! Check if track is masked
virtual bool IsMasked(const uint32 mask) const { return (mask & eTrackMask_MaskSound) != 0; }
bool UsesMute() const override { return true; }
static void Reflect(AZ::ReflectContext* context);
};
#endif // CRYINCLUDE_CRYMOVIE_SOUNDTRACK_H