Files
o3de/Gems/Maestro/Code/Source/Cinematics/ScreenFaderTrack.h
T
chiyenteng bac334a244 Fix serialization issues related to sequence node/track (#214) (#247)
* Fix serialization issues related to sequence node/track
2021-04-22 17:42:06 -07:00

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2.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_CRYMOVIE_SCREENFADERTRACK_H
#define CRYINCLUDE_CRYMOVIE_SCREENFADERTRACK_H
#pragma once
#include "IMovieSystem.h"
#include "AnimTrack.h"
class CScreenFaderTrack
: public TAnimTrack<IScreenFaderKey>
{
public:
AZ_CLASS_ALLOCATOR(CScreenFaderTrack, AZ::SystemAllocator, 0);
AZ_RTTI(CScreenFaderTrack, "{3279BB19-D32D-482E-BD6E-C2DCD8858328}", IAnimTrack);
//-----------------------------------------------------------------------------
//!
CScreenFaderTrack();
~CScreenFaderTrack();
//-----------------------------------------------------------------------------
//! IAnimTrack Method Overriding.
//-----------------------------------------------------------------------------
virtual void GetKeyInfo(int key, const char*& description, float& duration);
virtual void SerializeKey(IScreenFaderKey& key, XmlNodeRef& keyNode, bool bLoading);
void SetFlags(int flags) override;
void PreloadTextures();
ITexture* GetActiveTexture() const;
void SetScreenFaderTrackDefaults();
bool IsTextureVisible() const {return m_bTextureVisible; };
void SetTextureVisible(bool bVisible){m_bTextureVisible = bVisible; };
Vec4 GetDrawColor() const {return m_drawColor; };
void SetDrawColor(Vec4 vDrawColor){m_drawColor = vDrawColor; };
int GetLastTextureID() const { return m_lastTextureID; };
void SetLastTextureID(int nTextureID){ m_lastTextureID = nTextureID; };
bool SetActiveTexture(int index);
static void Reflect(AZ::ReflectContext* context);
private:
void ReleasePreloadedTextures();
std::vector<ITexture*> m_preloadedTextures;
bool m_bTextureVisible;
Vec4 m_drawColor;
int m_lastTextureID;
};
#endif // CRYINCLUDE_CRYMOVIE_SCREENFADERTRACK_H