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o3de/Gems/Maestro/Code/Source/Cinematics/LookAtTrack.h
T
chiyenteng bac334a244 Fix serialization issues related to sequence node/track (#214) (#247)
* Fix serialization issues related to sequence node/track
2021-04-22 17:42:06 -07:00

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1.7 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_CRYMOVIE_LOOKATTRACK_H
#define CRYINCLUDE_CRYMOVIE_LOOKATTRACK_H
#pragma once
#include "IMovieSystem.h"
#include "AnimTrack.h"
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
/** Look at target track, keys represent new lookat targets for entity.
*/
class CLookAtTrack
: public TAnimTrack<ILookAtKey>
{
public:
AZ_CLASS_ALLOCATOR(CLookAtTrack, AZ::SystemAllocator, 0);
AZ_RTTI(CLookAtTrack, "{30A5C53C-F158-4CCE-A7A0-1A902D13B91C}", IAnimTrack);
CLookAtTrack()
: m_iAnimationLayer(-1) {}
bool Serialize(XmlNodeRef& xmlNode, bool bLoading, bool bLoadEmptyTracks);
void GetKeyInfo(int key, const char*& description, float& duration);
void SerializeKey(ILookAtKey& key, XmlNodeRef& keyNode, bool bLoading);
int GetAnimationLayerIndex() const { return m_iAnimationLayer; }
void SetAnimationLayerIndex(int index) { m_iAnimationLayer = index; }
static void Reflect(AZ::ReflectContext* context);
private:
int m_iAnimationLayer;
};
#endif // CRYINCLUDE_CRYMOVIE_LOOKATTRACK_H