bac334a244
* Fix serialization issues related to sequence node/track
50 lines
1.7 KiB
C++
50 lines
1.7 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#ifndef CRYINCLUDE_CRYMOVIE_LOOKATTRACK_H
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#define CRYINCLUDE_CRYMOVIE_LOOKATTRACK_H
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#pragma once
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#include "IMovieSystem.h"
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#include "AnimTrack.h"
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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/** Look at target track, keys represent new lookat targets for entity.
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*/
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class CLookAtTrack
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: public TAnimTrack<ILookAtKey>
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{
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public:
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AZ_CLASS_ALLOCATOR(CLookAtTrack, AZ::SystemAllocator, 0);
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AZ_RTTI(CLookAtTrack, "{30A5C53C-F158-4CCE-A7A0-1A902D13B91C}", IAnimTrack);
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CLookAtTrack()
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: m_iAnimationLayer(-1) {}
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bool Serialize(XmlNodeRef& xmlNode, bool bLoading, bool bLoadEmptyTracks);
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void GetKeyInfo(int key, const char*& description, float& duration);
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void SerializeKey(ILookAtKey& key, XmlNodeRef& keyNode, bool bLoading);
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int GetAnimationLayerIndex() const { return m_iAnimationLayer; }
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void SetAnimationLayerIndex(int index) { m_iAnimationLayer = index; }
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static void Reflect(AZ::ReflectContext* context);
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private:
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int m_iAnimationLayer;
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};
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#endif // CRYINCLUDE_CRYMOVIE_LOOKATTRACK_H
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