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o3de/Gems/Maestro/Code/Source/Cinematics/EventTrack.h
T
chiyenteng bac334a244 Fix serialization issues related to sequence node/track (#214) (#247)
* Fix serialization issues related to sequence node/track
2021-04-22 17:42:06 -07:00

52 lines
1.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_CRYMOVIE_EVENTTRACK_H
#define CRYINCLUDE_CRYMOVIE_EVENTTRACK_H
#pragma once
//forward declarations.
#include "IMovieSystem.h"
#include "AnimTrack.h"
#include "AnimKey.h"
/** EntityTrack contains entity keys, when time reach event key, it fires script event or start animation etc...
*/
class CEventTrack
: public TAnimTrack<IEventKey>
{
public:
AZ_CLASS_ALLOCATOR(CEventTrack, AZ::SystemAllocator, 0);
AZ_RTTI(CEventTrack, "{CA9D004F-7003-46E7-AB85-7D3846E8C10B}", IAnimTrack);
CEventTrack();
explicit CEventTrack(IAnimStringTable* pStrings);
//////////////////////////////////////////////////////////////////////////
// Overrides of IAnimTrack.
//////////////////////////////////////////////////////////////////////////
void GetKeyInfo(int key, const char*& description, float& duration);
void SerializeKey(IEventKey& key, XmlNodeRef& keyNode, bool bLoading);
void SetKey(int index, IKey* key);
void InitPostLoad(IAnimSequence* sequence) override;
static void Reflect(AZ::ReflectContext* context);
private:
AZStd::intrusive_ptr<IAnimStringTable> m_pStrings;
};
#endif // CRYINCLUDE_CRYMOVIE_EVENTTRACK_H