bac334a244
* Fix serialization issues related to sequence node/track
42 lines
1.5 KiB
C++
42 lines
1.5 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#ifndef CRYINCLUDE_CRYMOVIE_CONSOLETRACK_H
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#define CRYINCLUDE_CRYMOVIE_CONSOLETRACK_H
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#pragma once
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//forward declarations.
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#include "IMovieSystem.h"
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#include "AnimTrack.h"
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#include "AnimKey.h"
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/** EntityTrack contains entity keys, when time reach event key, it fires script event or start animation etc...
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*/
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class CConsoleTrack
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: public TAnimTrack<IConsoleKey>
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{
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public:
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AZ_CLASS_ALLOCATOR(CConsoleTrack, AZ::SystemAllocator, 0);
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AZ_RTTI(CConsoleTrack, "{5D61289C-DE66-40E6-8C2D-A6CBF41A6EF4}", IAnimTrack);
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//////////////////////////////////////////////////////////////////////////
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// Overrides of IAnimTrack.
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//////////////////////////////////////////////////////////////////////////
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void GetKeyInfo(int key, const char*& description, float& duration);
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void SerializeKey(IConsoleKey& key, XmlNodeRef& keyNode, bool bLoading);
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static void Reflect(AZ::ReflectContext* context);
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};
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#endif // CRYINCLUDE_CRYMOVIE_CONSOLETRACK_H
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