bac334a244
* Fix serialization issues related to sequence node/track
61 lines
2.1 KiB
C++
61 lines
2.1 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#ifndef CRYINCLUDE_CRYMOVIE_CHARACTERTRACK_H
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#define CRYINCLUDE_CRYMOVIE_CHARACTERTRACK_H
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#pragma once
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//forward declarations.
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#include "IMovieSystem.h"
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#include "AnimTrack.h"
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/** CCharacterTrack contains entity keys, when time reach event key, it fires script event or start animation etc...
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*/
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class CCharacterTrack
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: public TAnimTrack<ICharacterKey>
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{
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public:
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AZ_CLASS_ALLOCATOR(CCharacterTrack, AZ::SystemAllocator, 0);
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AZ_RTTI(CCharacterTrack, "{3F701860-78BC-451A-B1DD-90F75DB9A7A2}", IAnimTrack);
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CCharacterTrack()
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: m_iAnimationLayer(-1) {}
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//////////////////////////////////////////////////////////////////////////
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// Overrides of IAnimTrack.
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//////////////////////////////////////////////////////////////////////////
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bool Serialize(XmlNodeRef& xmlNode, bool bLoading, bool bLoadEmptyTracks);
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void GetKeyInfo(int key, const char*& description, float& duration);
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void SerializeKey(ICharacterKey& key, XmlNodeRef& keyNode, bool bLoading);
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//! Gets the duration of an animation key. If it's a looped animation,
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//! a special consideration is required to compute the actual duration.
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float GetKeyDuration(int key) const;
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int GetAnimationLayerIndex() const { return m_iAnimationLayer; }
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void SetAnimationLayerIndex(int index) { m_iAnimationLayer = index; }
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virtual AnimValueType GetValueType();
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float GetEndTime() const { return m_timeRange.end; }
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static void Reflect(AZ::ReflectContext* context);
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private:
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int m_iAnimationLayer;
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};
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#endif // CRYINCLUDE_CRYMOVIE_CHARACTERTRACK_H
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